libsdl Validation

Port build from safelibs/port-libsdl at commit f2d5e3959e25 (release build-f2d5e3959e25)

1Libraries
307Tests
5Source tests
299Usage tests
3Regression tests
307 / 307Port tests passing
0Port tests failing
614 (100%)Evidence casts
1 / 1Port libraries passing

Tests

Dummy audio queue behavior Original / libsdl / dummy-audio-queue Passed

Opens the SDL dummy audio driver and queues sample bytes.

Run
Original
Kind
source
Client
none
Duration
0.00s
Tags
api audio
Log

            
Headless event timer behavior Original / libsdl / headless-event-timer Passed

Runs SDL timer and event APIs under dummy video settings.

Run
Original
Kind
source
Client
none
Duration
0.00s
Tags
api event
Log

            
Installed SDL test binary Original / libsdl / installed-test-binary Passed

Runs one packaged SDL installed test binary under dummy drivers.

Run
Original
Kind
source
Client
none
Duration
0.00s
Tags
cli installed-test
Log

            
Surface pixel format blit Original / libsdl / surface-blit-pixel-format Passed

Creates RGB surfaces, fills pixels, and blits under SDL software surfaces.

Run
Original
Kind
source
Client
none
Duration
0.00s
Tags
api surface
Log

            
SDL version query compile Original / libsdl / version-query-compile Passed

Compiles a small SDL program that reports version and platform details.

Run
Original
Kind
source
Client
none
Duration
0.00s
Tags
api compile
Log

            
Pygame alpha blit Original / libsdl / usage-python3-pygame-alpha-blit Passed

Blits an alpha surface onto another surface and checks the resulting pixel alpha.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame audio dummy Original / libsdl / usage-python3-pygame-audio-dummy Passed

Uses Pygame to run SDL audio dummy behavior.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame Clock.get_fps over multiple ticks Original / libsdl / usage-python3-pygame-clock-get-fps Passed

Drives pygame.time.Clock through twelve tick(50) iterations and verifies get_fps returns a finite nonnegative value, get_time stays small and nonnegative, and the cumulative wall time is close to the expected 12 * 20 ms budget.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage time
Log

            
pygame Clock get_rawtime and get_time Original / libsdl / usage-python3-pygame-clock-rawtime-gettime Passed

Drives a pygame.time.Clock through two ticks separated by a small delay and verifies that get_rawtime and get_time both return non-negative integers and that get_time is at least as large as get_rawtime.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame clock tick Original / libsdl / usage-python3-pygame-clock-tick Passed

Ticks a Pygame clock and verifies a nonnegative delta value.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Color.correct_gamma curve Original / libsdl / usage-python3-pygame-color-correct-gamma Passed

Applies pygame.Color.correct_gamma at gamma 2.2 to a midtone color and verifies the resulting channel values monotonically lower the input while preserving the alpha channel.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage color
Log

            
Pygame Color hex parsing Original / libsdl / usage-python3-pygame-color-hex-parse Passed

Constructs a pygame.Color from a hex string ("#FF0000") and confirms the resulting RGBA channel values.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame color HSLA Original / libsdl / usage-python3-pygame-color-hsla-batch11 Passed

Reads HSLA components from a pygame Color value.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame Color HSV round trip Original / libsdl / usage-python3-pygame-color-hsv-roundtrip Passed

Reads the hsva attribute of a known RGB color and round trips through hsva assignment to verify the resulting RGB stays close to the original.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage color python
Log

            
pygame color HSVA Original / libsdl / usage-python3-pygame-color-hsva Passed

Exercises pygame color hsva through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame color lerp Original / libsdl / usage-python3-pygame-color-lerp Passed

Interpolates a Pygame color and verifies the resulting channel value.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Color.normalize float channels Original / libsdl / usage-python3-pygame-color-normalize Passed

Constructs a pygame.Color from 8-bit RGBA components and confirms Color.normalize returns the matching unit-interval floats with each component equal to the integer divided by 255.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage color
Log

            
pygame Color tuple/iter conversion Original / libsdl / usage-python3-pygame-color-tuple-iter Passed

Iterates a pygame.Color directly, converts it to tuple/list, and indexes channels by position to verify the RGBA sequence interface matches the named attributes.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame cursors thickarrow_strings Original / libsdl / usage-python3-pygame-cursors-arrow-string Passed

Validates pygame.cursors.thickarrow_strings is a 24-line string tuple with width divisible by 8 and that pygame.cursors.compile() returns same-length data and mask buffers, exercising the SDL string-cursor compilation path. (pygame 2.x replaced cursors.arrow with a Cursor object; the tuple-of-strings shape now lives in thickarrow_strings and siblings.)

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage cursors python
Log

            
pygame cursors.compile Original / libsdl / usage-python3-pygame-cursors-compile Passed

Compiles an 8x8 ASCII cursor strings tuple via pygame.cursors.compile and verifies the resulting data and mask byte tuples are non-empty and have the expected length.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame custom event Original / libsdl / usage-python3-pygame-custom-event Passed

Posts a custom Pygame user event and verifies the SDL-backed queue returns it.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame display caption Original / libsdl / usage-python3-pygame-display-caption Passed

Exercises pygame display caption through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame display get driver Original / libsdl / usage-python3-pygame-display-get-driver Passed

Opens a dummy pygame display surface and verifies pygame reports the configured dummy display backend.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame display list_modes under dummy Original / libsdl / usage-python3-pygame-display-list-modes-dummy Passed

Calls pygame.display.list_modes() under the dummy video driver and verifies it returns either -1 or a list of (w, h) pairs with positive dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage display python
Log

            
Pygame display set mode Original / libsdl / usage-python3-pygame-display-set-mode Passed

Creates a dummy SDL display surface through Pygame and verifies the requested window dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame draw aacircle anti-aliased Original / libsdl / usage-python3-pygame-draw-aacircle Passed

Draws an anti-aliased circle via pygame.draw.aacircle (or falls back to circle on older pygame), saves the surface as BMP, verifies the BM magic, and confirms a non-background pixel exists on the rim.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw aaline Original / libsdl / usage-python3-pygame-draw-aaline Passed

Exercises pygame draw aaline through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw aapolygon anti-aliased Original / libsdl / usage-python3-pygame-draw-aapolygon Passed

Draws an anti-aliased polygon via pygame.draw.aapolygon (or falls back to polygon outline on older pygame), saves it as BMP, verifies the BM magic, and confirms at least one non-background pixel was rendered.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw arc Original / libsdl / usage-python3-pygame-draw-arc Passed

Exercises pygame draw arc through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw circle Original / libsdl / usage-python3-pygame-draw-circle-batch11 Passed

Draws a circle on a pygame Surface and checks the affected rectangle.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame.draw.circle quadrant flags Original / libsdl / usage-python3-pygame-draw-circle-quadrants Passed

Draws a single quadrant of a circle using the draw_top_right keyword on pygame.draw.circle and confirms pixels in the targeted quadrant are colored while the opposite quadrant remains background.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage draw
Log

            
pygame draw circle width parameter ring Original / libsdl / usage-python3-pygame-draw-circle-ring Passed

Draws a circle with a non-zero width to produce a ring on a pygame surface, saves it as BMP, verifies the BM magic bytes, and confirms the centre pixel stays unfilled while the rim pixel is painted.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draws circle Original / libsdl / usage-python3-pygame-draw-circle Passed

Draws a circle on a Pygame surface and checks a colored pixel on the outline.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draws ellipse Original / libsdl / usage-python3-pygame-draw-ellipse Passed

Draws an ellipse on a headless Pygame surface and verifies a painted pixel along the outline.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draws line Original / libsdl / usage-python3-pygame-draw-line Passed

Draws a line on a Pygame surface and checks a colored pixel.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draw lines open polyline Original / libsdl / usage-python3-pygame-draw-lines-open Passed

Draws an open multi-segment polyline with pygame.draw.lines (closed=False) and confirms intermediate edges are colored while the implicit closing edge is left untouched.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draw lines polyline Original / libsdl / usage-python3-pygame-draw-lines-polyline Passed

Draws a multi-segment polyline with pygame.draw.lines and verifies pixels along each segment carry the requested color.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw polygon filled vs outline Original / libsdl / usage-python3-pygame-draw-polygon-outline Passed

Draws the same triangle once filled (width=0) and once as an outline (width=1) on separate pygame surfaces, asserts that the filled surface paints its interior pixel while the outline-only surface leaves it unfilled but paints an edge pixel, and saves the outline result as BMP with BM magic verified.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draws polygon Original / libsdl / usage-python3-pygame-draw-polygon Passed

Draws a filled polygon on a headless Pygame surface and verifies an interior pixel is colored.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draw rect with border radius Original / libsdl / usage-python3-pygame-draw-rect-border-radius Passed

Draws a filled rounded rectangle and verifies that the rounded corner pixel is transparent while the center pixel carries the fill color.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draw rect with RGBA color Original / libsdl / usage-python3-pygame-draw-rect-rgba Passed

Draws a filled rectangle on an SRCALPHA Pygame surface using a 4-tuple RGBA color and verifies the alpha channel is preserved at the painted pixel.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draw rect Original / libsdl / usage-python3-pygame-draw-rect Passed

Uses Pygame to run SDL draw rect behavior.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame event clear Original / libsdl / usage-python3-pygame-event-clear Passed

Exercises pygame event clear through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame custom event type Original / libsdl / usage-python3-pygame-event-custom-type-batch11 Passed

Posts and reads a custom pygame event type.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame event name keydown Original / libsdl / usage-python3-pygame-event-name-keydown Passed

Looks up the pygame event name for KEYDOWN and verifies the returned label identifies a key event.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame event peek Original / libsdl / usage-python3-pygame-event-peek Passed

Posts a custom event in Pygame and verifies event.peek observes the queued event type.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame event.post and event.get loop Original / libsdl / usage-python3-pygame-event-post-get-loop Passed

Posts several distinct USEREVENT-derived events into the pygame queue and drains them through pygame.event.get to verify FIFO order and that custom payload attributes round-trip intact.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame event pump on empty queue Original / libsdl / usage-python3-pygame-event-pump-empty Passed

Pumps the Pygame event loop with no input under the dummy SDL driver and confirms get() returns no events and poll() reports NOEVENT.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage event python
Log

            
Pygame event queue Original / libsdl / usage-python3-pygame-event-queue Passed

Uses Pygame to run SDL event queue behavior.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame event set_allowed and get_blocked Original / libsdl / usage-python3-pygame-event-set-allowed Passed

Blocks an event type, then allows it again via pygame.event.set_allowed and verifies pygame.event.get_blocked round-trips through both states.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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pygame event set blocked Original / libsdl / usage-python3-pygame-event-set-blocked Passed

Exercises pygame event set blocked through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Font bold and italic toggles Original / libsdl / usage-python3-pygame-font-bold-italic-flags Passed

Drives pygame.font.Font.set_bold/set_italic and confirms get_bold/get_italic round-trip the toggles, and that enabling italic strictly widens a rendered glyph compared to italic-off rendering.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage font
Log

            
pygame Font get_height for default font Original / libsdl / usage-python3-pygame-font-get-height Passed

Initialises pygame.font with the default SysFont, queries Font.get_height(), and verifies it is a positive integer not smaller than the linesize-derived ascent.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame font init/get_init/quit cycle Original / libsdl / usage-python3-pygame-font-init-quit-cycle Passed

Cycles pygame.font.init and pygame.font.quit, asserting pygame.font.get_init transitions between True and False at each step.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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pygame font linesize Original / libsdl / usage-python3-pygame-font-linesize Passed

Queries a pygame font line size and verifies it is positive and at least as tall as the font height.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame font metrics Original / libsdl / usage-python3-pygame-font-metrics Passed

Loads the default Pygame font and verifies metrics for rendered text.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame font module Original / libsdl / usage-python3-pygame-font-module Passed

Uses Pygame to run SDL font module behavior.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
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pygame font render size Original / libsdl / usage-python3-pygame-font-render-size-batch11 Passed

Renders text through pygame font support and checks surface dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame font render Original / libsdl / usage-python3-pygame-font-render Passed

Renders text with the default Pygame font and verifies the resulting surface dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
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pygame font size Original / libsdl / usage-python3-pygame-font-size Passed

Exercises pygame font size through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame font SysFont fallback Original / libsdl / usage-python3-pygame-font-sysfont Passed

Calls pygame.font.SysFont with a likely-missing family name and verifies pygame falls back to a usable Font object that can still render text.

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Original
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame image tostring frombytes roundtrip Original / libsdl / usage-python3-pygame-image-frombytes-roundtrip Passed

Serializes a Pygame surface to RGB bytes and rebuilds it via pygame.image.frombytes, verifying dimensions and byte length match.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame image fromstring Original / libsdl / usage-python3-pygame-image-fromstring Passed

Builds a Pygame surface from raw RGB bytes and verifies the decoded dimensions and pixel data.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame.image JPEG save and reload Original / libsdl / usage-python3-pygame-image-jpg-roundtrip Passed

Saves a 16x16 solid-color surface to a JPEG file via pygame.image.save and reloads it, confirming the file begins with the JPEG SOI marker and that the decoded pixel color stays close to the source within JPEG quantization tolerance.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage image
Log

            
Pygame image load BMP roundtrip Original / libsdl / usage-python3-pygame-image-load-bmp-roundtrip Passed

Saves a small Pygame surface as BMP and reloads it via pygame.image.load, verifying BM magic and matching dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame image load Original / libsdl / usage-python3-pygame-image-load Passed

Saves and reloads a bitmap image through Pygame image helpers.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
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pygame image PNG roundtrip Original / libsdl / usage-python3-pygame-image-roundtrip-png-batch11 Passed

Saves and reloads a PNG image through pygame image APIs.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame image save BMP Original / libsdl / usage-python3-pygame-image-save-bmp Passed

Saves a pygame surface as BMP, verifies the file begins with the BM magic bytes, and reloads it to confirm the original dimensions.

Run
Original
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usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame image save PNG header Original / libsdl / usage-python3-pygame-image-save-png-header Passed

Saves a pygame surface as PNG, checks the on-disk PNG signature bytes, and reloads the file to confirm the original pixel color survives the round trip.

Run
Original
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usage
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python3-pygame
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0.00s
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usage
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Pygame image save Original / libsdl / usage-python3-pygame-image-save Passed

Uses Pygame to run SDL image save behavior.

Run
Original
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usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
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Pygame image tobytes Original / libsdl / usage-python3-pygame-image-tobytes Passed

Serializes a small Surface with pygame.image.tobytes in RGB and RGBA modes and verifies byte-string lengths match width*height*channels.

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Original
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usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame image tostring Original / libsdl / usage-python3-pygame-image-tostring Passed

Serializes a Pygame surface to RGB bytes and verifies the expected byte length.

Run
Original
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usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame.joystick init with no devices Original / libsdl / usage-python3-pygame-joystick-empty-init Passed

Initializes pygame.joystick under the headless SDL dummy driver where no input devices are present, then confirms get_init returns True, get_count is zero, instantiating Joystick(0) raises an error, and joystick.quit cleanly tears the subsystem down.

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Original
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usage
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python3-pygame
Duration
0.00s
Tags
usage joystick
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Pygame key event dispatch Original / libsdl / usage-python3-pygame-key-event Passed

Posts a Pygame keydown event and verifies the SDL-backed queue returns the same key.

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Original
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usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame key.get_focused Original / libsdl / usage-python3-pygame-key-get-focused Passed

Initializes a pygame display with the dummy driver and confirms pygame.key.get_focused returns a boolean-typed value queryable without error.

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Original
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usage
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python3-pygame
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0.00s
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usage
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Pygame key get_pressed length Original / libsdl / usage-python3-pygame-key-get-pressed-length Passed

Calls pygame.key.get_pressed() under the dummy driver and verifies the returned ScancodeWrapper is non-empty and reports no keys held.

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Original
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usage
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python3-pygame
Duration
0.00s
Tags
usage input python
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pygame.key modifier state and name lookup Original / libsdl / usage-python3-pygame-key-mod-state Passed

After display init under the dummy driver, queries pygame.key.get_mods plus pygame.key.name and pygame.key.key_code for several constants to confirm modifier state is an integer with no modifiers held and that name/key_code form a round-trip for known keys.

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Original
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usage
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python3-pygame
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0.00s
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usage key
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pygame key.name returns "a" for K_a Original / libsdl / usage-python3-pygame-key-name-a Passed

Calls pygame.key.name(K_a) and verifies it returns the string "a", and that K_RETURN maps to a non-empty descriptive name.

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Original
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usage
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python3-pygame
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0.00s
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usage
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pygame mask bounding rects Original / libsdl / usage-python3-pygame-mask-bounding-rects Passed

Builds a pygame mask with a small connected region and verifies get_bounding_rects returns at least one bounding rectangle of nonzero width.

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Original
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usage
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python3-pygame
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0.00s
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usage
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pygame mask centroid Original / libsdl / usage-python3-pygame-mask-centroid Passed

Marks a single opaque pixel in a pygame mask and verifies mask.centroid reports its exact coordinates.

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Original
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usage
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python3-pygame
Duration
0.00s
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usage
Log

            
Pygame mask collision Original / libsdl / usage-python3-pygame-mask-collision Passed

Builds Pygame surface masks and checks the SDL-backed overlap result for intersecting sprites.

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usage
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python3-pygame
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0.00s
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usage headless python
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pygame mask connected components Original / libsdl / usage-python3-pygame-mask-connected-components-batch11 Passed

Splits separated set pixels into connected components with pygame mask helpers.

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usage
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python3-pygame
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usage pygame sdl
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pygame mask count tenth Original / libsdl / usage-python3-pygame-mask-count-tenth Passed

Sets two pixels on a pygame mask in the tenth batch and verifies mask.count returns the exact number of set bits.

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python3-pygame
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usage
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Pygame mask count Original / libsdl / usage-python3-pygame-mask-count Passed

Creates a Pygame mask from a surface and verifies the number of opaque pixels in the mask.

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usage
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python3-pygame
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0.00s
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usage sdl python
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Pygame mask from_surface density Original / libsdl / usage-python3-pygame-mask-from-surface-density Passed

Builds a checkerboard surface, calls pygame.mask.from_surface(), and confirms the mask reports exactly half of the pixels as set.

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usage
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python3-pygame
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0.00s
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usage mask python
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pygame Mask.from_surface get_at count centroid Original / libsdl / usage-python3-pygame-mask-from-surface-getat-bmp Passed

Builds a pygame Mask via Mask.from_surface from an alpha surface with a known opaque rectangle, asserts get_at hits, the total count, and the centroid, then saves the source surface to BMP and verifies the BM magic.

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python3-pygame
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0.00s
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usage
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pygame mask from threshold Original / libsdl / usage-python3-pygame-mask-from-threshold Passed

Exercises pygame mask from threshold through a dependent-client usage scenario.

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usage
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python3-pygame
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0.00s
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usage
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pygame mask outline Original / libsdl / usage-python3-pygame-mask-outline Passed

Exercises pygame mask outline through a dependent-client usage scenario.

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usage
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python3-pygame
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usage
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Pygame mask overlap area Original / libsdl / usage-python3-pygame-mask-overlap-area Passed

Computes overlap area between two Pygame masks and verifies the nonzero result.

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python3-pygame
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0.00s
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usage sdl python
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pygame mixer get_init before and after init Original / libsdl / usage-python3-pygame-mixer-get-init-uninit Passed

Calls pygame.mixer.get_init both before and after initializing the mixer with the dummy driver, confirming None is returned uninitialized and a (frequency, format, channels) tuple after init.

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python3-pygame
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0.00s
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usage
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Pygame mixer sound from buffer Original / libsdl / usage-python3-pygame-mixer-sound-buffer Passed

Initializes pygame.mixer with the dummy audio driver, constructs a Sound from a raw PCM buffer, and verifies the reported length and sample count match the input.

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usage
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python3-pygame
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0.00s
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usage
Log

            
Pygame mouse event Original / libsdl / usage-python3-pygame-mouse-event Passed

Posts and reads a Pygame mouse button event in dummy video mode.

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usage
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python3-pygame
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0.00s
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usage sdl python
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pygame mouse.get_pressed Original / libsdl / usage-python3-pygame-mouse-get-pressed Passed

Pumps the pygame event queue with the dummy video driver and confirms pygame.mouse.get_pressed returns a tuple of three button states with no buttons currently held down.

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0.00s
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usage
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pygame PixelArray slice indexing Original / libsdl / usage-python3-pygame-pixelarray-slice-indexing Passed

Creates a PixelArray view over a pygame surface, fills a column with a mapped colour using slice indexing, releases the array, and verifies each pixel in that column matches via Surface.get_at.

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python3-pygame
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0.00s
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usage
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Pygame pixelarray write Original / libsdl / usage-python3-pygame-pixelarray Passed

Writes a pixel through Pygame PixelArray and verifies the updated surface color.

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usage
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python3-pygame
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0.00s
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usage sdl python
Log

            
Pygame Color.grayscale luminance conversion Original / libsdl / usage-python3-pygame-r10-color-grayscale Passed

Converts a saturated RGB Color to grayscale via Color.grayscale and verifies the resulting components are equal and within the expected luminance range.

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python3-pygame
Duration
0.00s
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usage sdl python color
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Pygame Mask.fill and Mask.clear toggle every bit Original / libsdl / usage-python3-pygame-r10-mask-fill-clear Passed

Creates a mask, calls fill() and clear(), and verifies count() reaches the full size and zero respectively.

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python3-pygame
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0.00s
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usage sdl python
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Pygame Mask.invert flips every bit Original / libsdl / usage-python3-pygame-r10-mask-invert Passed

Sets a subset of bits in a mask, calls invert(), and verifies the previously unset bits are now set and previously set bits are clear.

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Original
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usage
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python3-pygame
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0.00s
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usage sdl python
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Pygame Rect.clipline trims line to rect bounds Original / libsdl / usage-python3-pygame-r10-rect-clipline Passed

Clips a line that crosses a Rect against the Rect bounds and verifies the returned endpoints sit on the Rect's edges.

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usage
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python3-pygame
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0.00s
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usage sdl python
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Pygame Rect.collidelistall returns all overlapping indices Original / libsdl / usage-python3-pygame-r10-rect-collidelistall Passed

Builds a list of Rects and verifies Rect.collidelistall returns every index whose rect intersects the probe.

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python3-pygame
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0.00s
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usage sdl python
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Pygame LayeredUpdates respects per-sprite z-order Original / libsdl / usage-python3-pygame-r10-sprite-layered-updates Passed

Adds three sprites to a LayeredUpdates group with explicit layers and verifies sprites() returns them in ascending layer order.

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python3-pygame
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0.00s
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usage sdl python
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Pygame time.set_timer with explicit loop count Original / libsdl / usage-python3-pygame-r10-time-set-timer-loops Passed

Schedules a USEREVENT timer with loops=3 and verifies exactly three events arrive on the queue before it stops.

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python3-pygame
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0.00s
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usage sdl python
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Pygame Vector2 as_polar / from_polar roundtrip Original / libsdl / usage-python3-pygame-r10-vector2-as-polar Passed

Converts a Vector2 to polar (r, theta), reconstructs via from_polar, and verifies the roundtrip recovers the original cartesian coordinates.

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python3-pygame
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0.00s
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usage sdl python math
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Pygame Vector2.cross returns scalar 2D cross product Original / libsdl / usage-python3-pygame-r10-vector2-cross-scalar Passed

Computes the 2D cross product via Vector2.cross and verifies sign and magnitude against the analytic value (x1*y2 - y1*x2).

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python3-pygame
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0.00s
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usage sdl python math
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Pygame Vector3.elementwise multiplication Original / libsdl / usage-python3-pygame-r10-vector3-elementwise-mul Passed

Performs an elementwise (Hadamard) product between two Vector3 instances and verifies each component matches the per-axis product.

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python3-pygame
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0.00s
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usage sdl python math
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Pygame Color.cmy reports CMY tuple for primary colors Original / libsdl / usage-python3-pygame-r11-color-cmy-property Passed

Reads Color.cmy on red and white and verifies the cyan/magenta/yellow components match the printing-press complement of RGB.

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python3-pygame
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0.00s
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usage sdl python color
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Pygame Color.update mutates RGBA components in place Original / libsdl / usage-python3-pygame-r11-color-update-rgba Passed

Calls Color.update with explicit r/g/b/a values and verifies the same Color instance now reports the new tuple via iteration.

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Original
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python3-pygame
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0.00s
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usage sdl python color
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Pygame Mask.scale doubles dimensions and bit count Original / libsdl / usage-python3-pygame-r11-mask-scale-double Passed

Builds a fully-filled 4x4 Mask, scales it to 8x8 with Mask.scale, and verifies both the new size and that all 64 bits remain set.

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python3-pygame
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0.00s
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usage sdl python mask
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Pygame Rect.scale_by doubles dimensions while keeping center Original / libsdl / usage-python3-pygame-r11-rect-scale-by Passed

Calls Rect.scale_by(2.0) and verifies the returned rect has doubled width/height while preserving the original center.

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python3-pygame
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0.00s
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usage sdl python rect
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Pygame Rect.unionall returns bounding rect of a list Original / libsdl / usage-python3-pygame-r11-rect-unionall-list Passed

Calls Rect.unionall on a list of three disjoint rects spanning a 30x30 area and confirms the result equals (0,0,30,30).

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0.00s
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usage sdl python rect
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Pygame Surface.premul_alpha multiplies RGB channels by alpha Original / libsdl / usage-python3-pygame-r11-surface-premul-alpha Passed

Fills an SRCALPHA surface with (200, 100, 50, 128), calls premul_alpha, and verifies each RGB channel is multiplied by alpha/255.

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python3-pygame
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0.00s
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usage sdl python surface
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Pygame surfarray.array_red extracts the red channel only Original / libsdl / usage-python3-pygame-r11-surfarray-array-red Passed

Fills a 2x2 surface with (100, 50, 25) and verifies surfarray.array_red returns a 2x2 array where every entry equals 100.

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python3-pygame
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0.00s
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usage sdl python surfarray
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Pygame transform.average_surfaces blends two solid colors Original / libsdl / usage-python3-pygame-r11-transform-average-surfaces Passed

Calls transform.average_surfaces on two solid-red surfaces with intensities 100 and 50 and verifies the result is the per-channel mean (75, 0, 0).

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0.00s
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usage sdl python transform
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Pygame transform.laplacian preserves surface geometry Original / libsdl / usage-python3-pygame-r11-transform-laplacian-shape Passed

Calls transform.laplacian on a 16x12 uniform-fill surface and verifies the result keeps the same dimensions while collapsing the interior to zero gradient.

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python3-pygame
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0.00s
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usage sdl python transform
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Pygame Vector2.move_towards advances by fixed step toward target Original / libsdl / usage-python3-pygame-r11-vector2-move-towards Passed

Calls Vector2.move_towards from origin toward (10, 0) with step 3 and confirms the result is exactly (3, 0).

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python3-pygame
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0.00s
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usage sdl python vector
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Pygame draw.circle fills the center pixel with the requested color Original / libsdl / usage-python3-pygame-r12-draw-circle-fills-center-pixel Passed

Draws a filled circle of radius 4 centered at (8, 8) on a black 16x16 surface and asserts get_at at the center returns the requested fill color.

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python3-pygame
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0.00s
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usage sdl python draw
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Pygame draw.line paints both endpoint pixels with the line color Original / libsdl / usage-python3-pygame-r12-draw-line-endpoint-pixel Passed

Draws a horizontal line on a black surface from (2, 4) to (10, 4) and asserts get_at at both endpoints returns the line color while a pixel above the line stays black.

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python3-pygame
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0.00s
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usage sdl python draw line
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Pygame Font.size returns positive width and height for non-empty text Original / libsdl / usage-python3-pygame-r12-font-size-returns-positive Passed

Constructs the default Font at size 16 and asserts Font.size for a multi-character string returns positive integer width and height greater than zero.

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usage
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python3-pygame
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0.00s
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usage sdl python font
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Pygame image.frombuffer round-trips bytes back to the original pixels Original / libsdl / usage-python3-pygame-r12-image-frombuffer-roundtrip Passed

Builds a 2x2 RGB byte buffer, constructs a Surface via pygame.image.frombuffer, and asserts each pixel reads back to the matching RGB triple.

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python3-pygame
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0.00s
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usage sdl python image
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Pygame Mask.overlap returns None for disjoint mask regions Original / libsdl / usage-python3-pygame-r12-mask-overlap-disjoint Passed

Builds two filled 4x4 masks and calls overlap with an offset that places them in non-overlapping positions, asserting overlap returns None.

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Original
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python3-pygame
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0.00s
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usage sdl python mask
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Pygame sprite.Group len reflects added and removed sprites Original / libsdl / usage-python3-pygame-r12-sprite-group-len Passed

Creates a Group, adds three Sprite instances, removes one, and asserts len(group) tracks the membership transitions correctly.

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python3-pygame
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0.00s
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usage sdl python sprite
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Pygame Surface.blit copies a pixel from a source surface to a destination Original / libsdl / usage-python3-pygame-r12-surface-blit-copy-pixel Passed

Creates a 4x4 source filled red and a 4x4 destination filled blue, blits the source at (0,0), and asserts the destination pixel matches red while a non-overlapping region remains blue.

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python3-pygame
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0.00s
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usage sdl python surface blit
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Pygame Surface set_at and get_at round-trip an RGBA pixel Original / libsdl / usage-python3-pygame-r12-surface-set-at-get-at-roundtrip Passed

Creates an SRCALPHA Surface, writes a known RGBA color with set_at at (3,2), and asserts get_at returns the same 4-tuple.

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Original
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python3-pygame
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0.00s
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usage sdl python surface
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Pygame transform.rotate by 90 degrees swaps width and height Original / libsdl / usage-python3-pygame-r12-transform-rotate-90-swaps-dims Passed

Rotates a 6x4 surface by 90 degrees with pygame.transform.rotate and asserts the resulting surface size is (4, 6).

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python3-pygame
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0.00s
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usage sdl python transform
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Pygame transform.scale produces a surface with the requested target size Original / libsdl / usage-python3-pygame-r12-transform-scale-target-size Passed

Calls pygame.transform.scale on a 4x4 surface to (16, 8) and asserts the returned surface get_size matches the target dimensions.

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0.00s
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usage sdl python transform
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Pygame cursors.compile encodes an 8x8 ASCII cursor into matching mask bytes Original / libsdl / usage-python3-pygame-r13-cursors-compile-arrow-shape Passed

Calls pygame.cursors.compile on an 8x8 ASCII cursor with both 'X' and '.' glyph rows, and asserts the returned data and mask sequences each contain exactly 8 byte entries (one per row of the 8-pixel-tall cursor).

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usage sdl python cursors
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Pygame event.post enqueues a custom event that event.get returns intact Original / libsdl / usage-python3-pygame-r13-event-post-get-roundtrip Passed

Allocates a custom event type via pygame.event.custom_type, posts an Event carrying a payload dict, and asserts event.get returns exactly one Event with the matching type and payload attribute.

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0.00s
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usage sdl python event
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Pygame key.get_pressed returns a sequence indexable by SDL scancodes Original / libsdl / usage-python3-pygame-r13-key-get-pressed-length Passed

Initializes a dummy display, calls pygame.event.pump and pygame.key.get_pressed, asserts the returned sequence has positive length and that probing a known scancode (K_a) does not raise and returns a boolean-ish value.

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0.00s
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usage sdl python key
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Pygame mixer.init reports a positive frequency under the dummy audio driver Original / libsdl / usage-python3-pygame-r13-mixer-init-with-dummy-driver Passed

Initializes pygame.mixer under SDL_AUDIODRIVER=dummy, asserts get_init returns a non-None tuple whose frequency is > 0 and channel count is in {1,2}, then quits the mixer cleanly.

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0.00s
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usage sdl python mixer
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Pygame Rect.clip returns the intersection of two overlapping rectangles Original / libsdl / usage-python3-pygame-r13-rect-clip-intersection Passed

Builds two overlapping rectangles, computes Rect.clip, and asserts the resulting Rect represents their intersection at the expected position and size.

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0.00s
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usage sdl python rect
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Pygame Rect.collidepoint includes the top-left corner and excludes the bottom-right Original / libsdl / usage-python3-pygame-r13-rect-collidepoint-edges Passed

Builds a Rect at (10,20) sized 30x40 and asserts collidepoint returns True for the top-left corner and an interior point, but False for the exclusive bottom-right corner per Pygame's half-open rect convention.

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usage sdl python rect
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Pygame Rect.inflate grows symmetrically around the original center Original / libsdl / usage-python3-pygame-r13-rect-inflate-grows-around-center Passed

Inflates a 10x10 Rect by (4,6), asserting the resulting size grew by the requested amounts and the center stayed the same as the source rectangle.

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0.00s
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usage sdl python rect
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Pygame Rect.union returns the bounding rectangle of two inputs Original / libsdl / usage-python3-pygame-r13-rect-union-bounding-box Passed

Builds two disjoint rectangles, calls Rect.union, and asserts the resulting rectangle spans both extents with the expected top-left corner and dimensions.

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0.00s
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usage sdl python rect
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Pygame Vector2.distance_to returns the Euclidean distance between two points Original / libsdl / usage-python3-pygame-r13-vector2-distance-to Passed

Builds Vector2(0,0) and Vector2(3,4), asserts distance_to returns 5.0 (3-4-5 triangle), and that distance_squared_to returns 25.0 for the same pair.

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usage sdl python vector
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Pygame Vector3 length and length_squared compute the 3D Euclidean norm Original / libsdl / usage-python3-pygame-r13-vector3-magnitude Passed

Builds Vector3(2,3,6), asserts length_squared returns 49.0 and length returns 7.0 (the 2-3-6-7 Pythagorean quadruple), and that the magnitude alias agrees with length.

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usage sdl python vector
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Pygame Color('red') exposes the canonical RGBA tuple (255, 0, 0, 255) Original / libsdl / usage-python3-pygame-r14-color-named-rgba-fields Passed

Constructs pygame.Color('red') and asserts the .r/.g/.b/.a fields are 255/0/0/255 respectively, and that tuple(color) equals (255, 0, 0, 255).

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usage sdl python color
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Pygame draw.aaline paints a non-background pixel at the start endpoint Original / libsdl / usage-python3-pygame-r14-draw-aaline-endpoint-painted Passed

Fills a 16x16 surface with black, draws an antialiased line from (2, 2) to (12, 12) in white via pygame.draw.aaline, and asserts the pixel at (2, 2) is no longer pure black (the AA line painted at least the starting endpoint).

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usage sdl python draw
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Pygame draw.rect with width=1 strokes the border but leaves the interior unfilled Original / libsdl / usage-python3-pygame-r14-draw-rect-stroked-outline Passed

Fills a 16x16 surface with black, draws a (255,0,0) stroked rectangle (4,4,8,8) with width=1 via pygame.draw.rect, and asserts the corner pixel is red while the interior pixel at (8, 8) remains black.

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usage sdl python draw
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Pygame font.Font(None, size).render returns a positively-sized Surface Original / libsdl / usage-python3-pygame-r14-font-render-default-produces-surface Passed

Initialises pygame.font, constructs Font(None, 18), renders the text 'r14' with antialias=True onto a black background, and asserts the returned Surface has positive width and height.

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usage sdl python font
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Pygame image.tostring + image.frombuffer round-trip preserves RGB pixels Original / libsdl / usage-python3-pygame-r14-image-tostring-frombuffer-roundtrip Passed

Builds a 3x2 surface with distinct per-pixel colours, exports it via pygame.image.tostring(format='RGB'), reconstructs a new surface via pygame.image.frombuffer with the same size and format, and asserts each pixel of the reconstructed surface matches the source pixel byte-for-byte.

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0.00s
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usage sdl python image
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Pygame Rect.normalize converts negative width/height to positive coordinates Original / libsdl / usage-python3-pygame-r14-rect-normalize-negative-dims Passed

Constructs pygame.Rect(10, 10, -4, -3), calls .normalize(), and asserts the resulting topleft is (6, 7) and size is (4, 3) — the rectangle is moved so its origin is the top-left and the dimensions are positive.

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usage sdl python rect
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Pygame Surface.subsurface shares pixel storage with the parent Original / libsdl / usage-python3-pygame-r14-surface-subsurface-shares-pixels Passed

Creates a 10x10 parent surface filled with black, slices a 4x4 subsurface at offset (2, 2), draws a single white pixel at the subsurface origin, and asserts the parent surface reads white at the corresponding parent coordinate (2, 2).

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usage sdl python surface
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Pygame transform.average_color returns the fill colour for a uniform surface Original / libsdl / usage-python3-pygame-r14-transform-average-color-uniform-fill Passed

Fills a 4x4 surface with (12, 34, 56) and asserts pygame.transform.average_color returns the matching RGB triple.

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usage sdl python transform color
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Pygame transform.flip preserves surface dimensions for both axes Original / libsdl / usage-python3-pygame-r14-transform-flip-preserves-shape Passed

Builds an 8x5 surface, calls pygame.transform.flip with flip_x=True/flip_y=False then with flip_x=False/flip_y=True, and asserts both flipped surfaces have the same (8, 5) size as the source.

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usage sdl python transform
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Pygame transform.smoothscale_by doubles surface dimensions with factor 2.0 Original / libsdl / usage-python3-pygame-r14-transform-smoothscale-by-doubles Passed

Builds a 4x3 RGB surface, calls pygame.transform.smoothscale_by with factor 2.0, and asserts the resulting surface size is (8, 6).

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usage sdl python transform
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Pygame Color.grayscale collapses RGB into a single luminance channel Original / libsdl / usage-python3-pygame-r15-color-grayscale-luminance Passed

Constructs pygame.Color(255, 0, 0) and calls .grayscale(), asserting the resulting Color has equal r, g, b channels (greyscale invariant) and an unchanged alpha of 255.

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usage sdl python color
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Pygame event.post then event.get returns the user-event with original attributes Original / libsdl / usage-python3-pygame-r15-event-post-custom-roundtrip Passed

Allocates a custom user event type via pygame.event.custom_type, posts an Event with attribute payload='r15', and asserts pygame.event.get returns at least one event matching the custom type whose payload attribute equals 'r15'.

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usage sdl python event
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Pygame font.Font.render returns a Surface whose size matches font.size Original / libsdl / usage-python3-pygame-r15-font-render-produces-surface-with-size Passed

Initializes pygame.font, builds the default Font at size 18, calls font.size('R15') for the expected dimensions and font.render('R15', True, white) for the actual surface, and asserts the rendered surface size matches the size() reading.

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usage sdl python font
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Pygame image.save then image.load round-trips a BMP surface byte-for-byte Original / libsdl / usage-python3-pygame-r15-image-save-load-bmp-roundtrip Passed

Builds a 4x3 surface, writes solid green pixels via fill, saves to BMP, reloads via image.load, and asserts the reloaded surface dimensions match and a probe pixel still reads (0, 200, 0).

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usage sdl python image
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Pygame Mask.fill sets every bit so count equals width * height Original / libsdl / usage-python3-pygame-r15-mask-fill-count-equals-area Passed

Constructs a pygame.Mask of size (7, 5), calls .fill(), and asserts .count() returns 35 (== 7 * 5), confirming all bits are set after fill.

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usage sdl python mask
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Pygame Rect.move returns a new Rect with the offset applied to topleft and unchanged size Original / libsdl / usage-python3-pygame-r15-rect-move-shifts-topleft Passed

Builds Rect(5, 6, 8, 9), calls .move(3, 4), and asserts the resulting Rect has topleft (8, 10), size (8, 9) and that the original rectangle is left unchanged at topleft (5, 6).

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usage sdl python rect
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Pygame sprite.Group reports len equal to the number of added sprites Original / libsdl / usage-python3-pygame-r15-sprite-group-add-len Passed

Constructs three pygame.sprite.Sprite instances, adds them to a sprite.Group, and asserts len(group) is 3 and that each sprite is reported as alive after add.

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usage sdl python sprite
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Pygame Surface.fill paints every probed pixel with the requested RGB color Original / libsdl / usage-python3-pygame-r15-surface-fill-solid-color Passed

Creates a 6x4 surface, calls fill((30, 60, 90)), and asserts get_at on three sampled pixels (corner, center, far corner) returns RGB (30, 60, 90) confirming a uniform fill.

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usage sdl python surface
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Pygame transform.scale resizes a surface to the requested target dimensions Original / libsdl / usage-python3-pygame-r15-transform-scale-target-dimensions Passed

Builds an 8x4 source surface, calls pygame.transform.scale(src, (16, 12)), and asserts the resulting surface has size exactly (16, 12), confirming the explicit target dimensions are honored.

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usage sdl python transform
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Pygame Vector2 addition adds components and preserves operand types Original / libsdl / usage-python3-pygame-r15-vector2-add-componentwise Passed

Constructs Vector2(3, 4) and Vector2(1, 2), computes their sum, and asserts the result has x=4.0 and y=6.0 with type Vector2; the source vectors retain their original components.

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usage sdl python vector
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Pygame Color constructed from the named string "red" reports RGB (255, 0, 0) Original / libsdl / usage-python3-pygame-r16-color-from-string-red Passed

Constructs pygame.Color("red") and asserts the resulting Color's (r, g, b) tuple equals (255, 0, 0) — pinning the named-color lookup path on Ubuntu 24.04 python3-pygame.

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usage sdl python color named
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Pygame display.set_mode under Xvfb returns a Surface with requested dimensions Original / libsdl / usage-python3-pygame-r16-display-set-mode-dimensions Passed

Calls pygame.display.set_mode((160, 120)) under xvfb-run and asserts the returned Surface reports get_size() == (160, 120) — exercising the live SDL display path rather than the dummy driver.

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usage sdl python display
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Pygame draw.rect paints the interior of a rect to the requested color Original / libsdl / usage-python3-pygame-r16-draw-rect-fills-region Passed

Creates a 16x16 Surface filled black, calls pygame.draw.rect with color (200, 50, 25) over a (4,4,8,8) rect, and asserts get_at on a center pixel of the painted region (e.g. (8, 8)) returns RGB (200, 50, 25).

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usage sdl python draw rect
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Pygame font.Font(None, 14).render("Ab") returns a Surface with positive area Original / libsdl / usage-python3-pygame-r16-font-render-surface-nontrivial Passed

Loads the default font at size 14, renders "Ab" with antialiasing off and color (255, 255, 255), and asserts the resulting Surface get_size() reports both width and height strictly greater than zero.

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usage sdl python font render
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Pygame image.save PNG then image.load round-trips a 5x7 Surface size Original / libsdl / usage-python3-pygame-r16-image-load-png-roundtrip-dims Passed

Builds a 5x7 Surface, saves as PNG, reloads it, and asserts the reloaded Surface get_size() is (5, 7) — pinning the PNG codec dimensions round trip, distinct from the BMP r15 round trip.

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usage sdl python image png
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Pygame image.tobytes then image.frombytes round-trips a small RGB Surface Original / libsdl / usage-python3-pygame-r16-image-tobytes-fromstring-roundtrip Passed

Builds a 4x3 RGB Surface with a known gradient, calls image.tobytes(surf, "RGB"), reconstructs via image.frombytes(data, (4,3), "RGB"), and asserts the reconstructed Surface get_at values match the original at three sampled pixels.

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usage sdl python image bytes
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Pygame math.Vector2(3,4) dot (5,6) equals the known value 39 Original / libsdl / usage-python3-pygame-r16-math-vector2-dot-known Passed

Computes pygame.math.Vector2(3, 4).dot(Vector2(5, 6)) and asserts the result is exactly 39.0 — pinning the dot-product implementation on a small integer example.

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usage sdl python vector2 dot
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Pygame sprite.Group add then empty zeroes the membership count Original / libsdl / usage-python3-pygame-r16-sprite-group-add-empty-count Passed

Creates three Sprite instances, adds them to a Group, asserts len(group) == 3, then calls group.empty() and asserts len(group) == 0 — pinning the empty()-clears-membership contract.

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usage sdl python sprite group
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Pygame transform.flip horizontal applied twice returns the same pixel values Original / libsdl / usage-python3-pygame-r16-transform-flip-horizontal-roundtrip Passed

Builds a 4x4 Surface with a known gradient, flips horizontally twice via transform.flip(surf, True, False), and asserts the doubly-flipped Surface has identical get_at values to the original at every pixel.

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usage sdl python transform flip
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Pygame transform.scale 2x produces a Surface with doubled dimensions Original / libsdl / usage-python3-pygame-r16-transform-scale-doubles-dims Passed

Builds an 8x4 Surface, calls pygame.transform.scale to (16, 8), and asserts the returned Surface reports get_size() == (16, 8) — pinning the explicit-size scale path.

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usage sdl python transform scale
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Pygame cursors.compile on a small bitmap returns a 2-tuple of bytes Original / libsdl / usage-python3-pygame-r17-cursors-compile-returns-2-tuple Passed

Calls pygame.cursors.compile on a small uniform-width string cursor and asserts the return is a tuple of length 2, pinning the documented (data, mask) return shape.

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usage sdl python cursors
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Pygame draw.line midpoint pixel readback matches the requested colour Original / libsdl / usage-python3-pygame-r17-draw-line-midpoint-pixel-readback Passed

Draws a horizontal line on a black 11x11 Surface and asserts Surface.get_at on the midpoint returns the requested colour, pinning the basic line rasterisation path through SDL2's renderer-less Surface drawing.

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usage sdl python draw
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Pygame font.SysFont falls back to default and returns a Font object Original / libsdl / usage-python3-pygame-r17-font-sysfont-fallback-returns-font Passed

Calls pygame.font.SysFont with a deliberately bogus family name and asserts the returned object is an instance of pygame.font.Font — exercising the system-font fallback path bundled with SDL_ttf.

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usage sdl python font
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Pygame image.save JPG round-trip preserves Surface dimensions Original / libsdl / usage-python3-pygame-r17-image-save-jpg-roundtrip-dims Passed

Creates an opaque RGB Surface, saves it as JPG via pygame.image.save, reloads it, and asserts get_size() matches the original — exercising the SDL_image JPG codec dimension fidelity.

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usage sdl python image jpg
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Pygame mouse.set_visible(False) returns 1 (the previous visible state) Original / libsdl / usage-python3-pygame-r17-mouse-set-visible-returns-previous-state Passed

Creates a display under xvfb-run, calls pygame.mouse.set_visible(False), and asserts the return equals 1 — pinning the SDL convention that set_visible returns the prior boolean state as an int.

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usage sdl python mouse
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Pygame PixelArray.replace swaps a colour and Surface.get_at confirms the change Original / libsdl / usage-python3-pygame-r17-pixelarray-replace-roundtrip Passed

Fills a Surface with a known colour, opens a PixelArray, replaces it with a new colour, and asserts Surface.get_at((0,0)) reports the new colour — exercising direct pixel rewrite through pygame's PixelArray wrapper.

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usage sdl python pixelarray
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Pygame Surface.blit applied twice yields the source colour at the centre Original / libsdl / usage-python3-pygame-r17-surface-blit-twice-center-matches Passed

Blits a 4x4 coloured Surface onto a 16x16 base at the same offset twice and asserts Surface.get_at on the centre of the blitted area returns the source colour, exercising cumulative blits through SDL2.

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usage sdl python blit
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Pygame Surface.set_alpha value is reflected by get_alpha Original / libsdl / usage-python3-pygame-r17-surface-set-alpha-getter-roundtrip Passed

Creates a Surface, calls set_alpha(128), and asserts get_alpha() returns 128, pinning the SDL alpha-property round trip via pygame.

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usage sdl python surface alpha
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Pygame Surface.subsurface within bounds returns the requested dimensions Original / libsdl / usage-python3-pygame-r17-surface-subsurface-roundtrip-dims Passed

Creates a 20x16 Surface, slices a (4,3)-(12,9) subsurface, and asserts get_size() returns (8, 6) — pinning the SDL-backed Surface region view dimensions.

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usage sdl python surface subsurface
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Pygame image.tostring with RGB format yields w*h*3 bytes Original / libsdl / usage-python3-pygame-r18-image-tostring-rgb-length-matches Passed

Builds an 8x6 Surface, calls pygame.image.tostring(surf, "RGB"), and asserts the byte length equals 8*6*3 — pinning the SDL-backed pixel serialisation length contract for the RGB format.

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usage sdl python image tostring r18
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Pygame Rect.collidepoint returns True for inside and False for outside Original / libsdl / usage-python3-pygame-r18-rect-collidepoint-inside-outside Passed

Builds a Rect at (10,20,30,40), asserts collidepoint((15,25)) is True and collidepoint((100,100)) is False, pinning the inclusive-left/exclusive-right Rect membership semantics on Ubuntu 24.04 pygame.

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usage sdl python rect collidepoint r18
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Pygame Rect.inflate expands width and height symmetrically Original / libsdl / usage-python3-pygame-r18-rect-inflate-grows-equally-each-side Passed

Inflates a Rect(10,20,30,40) by (10,20) and asserts the new rect is (5,10,40,60) — pinning that inflate distributes growth half on each side as documented.

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usage sdl python rect inflate r18
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Pygame Rect.move shifts position while preserving width and height Original / libsdl / usage-python3-pygame-r18-rect-move-preserves-size Passed

Moves a Rect(5,5,20,30) by (3,4) and asserts the result is (8,9,20,30), pinning that move returns a new Rect with shifted origin and unchanged size.

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usage sdl python rect move r18
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Pygame Rect.union produces the bounding rect covering both inputs Original / libsdl / usage-python3-pygame-r18-rect-union-spans-both-rects Passed

Computes Rect(0,0,10,10).union(Rect(5,5,20,20)) and asserts the union is (0,0,25,25), pinning the bounding-box union shape on Ubuntu 24.04 pygame.

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usage sdl python rect union r18
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Pygame Surface.fill colour reads back via get_at on multiple coordinates Original / libsdl / usage-python3-pygame-r18-surface-fill-then-get-at-roundtrip Passed

Fills a 6x6 Surface with (12,34,56) and asserts get_at returns the same RGB triple at three different coordinates, pinning the SDL surface fill + pixel readback round trip.

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usage sdl python surface fill get-at r18
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Pygame Surface.set_at writes a single pixel observable via get_at Original / libsdl / usage-python3-pygame-r18-surface-set-at-single-pixel-readback Passed

Fills an 8x8 Surface with a base colour, calls set_at((4,4),(200,100,50)) and asserts get_at((4,4)) returns the new colour while a neighbour at (4,5) keeps the base colour — pinning isolated pixel writes through SDL2.

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usage sdl python surface set-at r18
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Pygame time.Clock.tick returns a non-negative millisecond delta Original / libsdl / usage-python3-pygame-r18-time-clock-tick-returns-nonneg-ms Passed

Constructs a pygame.time.Clock and asserts the first tick(60) call returns a non-negative integer milliseconds-since-last-tick value, pinning the SDL-backed timer contract.

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usage sdl python time clock r18
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Pygame transform.flip horizontal mirrors a coloured-edge Surface Original / libsdl / usage-python3-pygame-r18-transform-flip-x-mirrors-pixels Passed

Sets the left column of a Surface to red, the right column to blue, calls pygame.transform.flip(s, True, False), and asserts the colours have swapped — pinning horizontal flip semantics through SDL2.

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usage sdl python transform flip r18
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Pygame transform.scale doubles Surface dimensions to the requested size Original / libsdl / usage-python3-pygame-r18-transform-scale-doubles-dims Passed

Scales a 5x4 Surface to (10,8) via pygame.transform.scale and asserts get_size returns (10,8), pinning the explicit-target-size scaling contract through SDL2.

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usage sdl python transform scale r18
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Pygame Color exposes r/g/b/a attributes in the expected channel order Original / libsdl / usage-python3-pygame-r19-color-rgb-channel-order Passed

Constructs pygame.Color(10,20,30,40) and asserts the .r, .g, .b, .a attributes are exactly 10, 20, 30, 40 respectively, pinning the documented channel-attribute order on Ubuntu 24.04 pygame.

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usage sdl python color channels r19
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Pygame image.save then image.load PNG preserves a sentinel pixel value Original / libsdl / usage-python3-pygame-r19-image-save-load-png-roundtrip-pixel Passed

Fills a 6x6 Surface with (42,84,168), saves to PNG via pygame.image.save, reloads via pygame.image.load, and asserts get_at(3,3) returns the same RGB triple, pinning the SDL_image PNG save/load round trip.

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usage sdl python image png roundtrip r19
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Pygame math.Vector2 dot product is zero for perpendicular vectors Original / libsdl / usage-python3-pygame-r19-math-vector2-dot-perpendicular Passed

Constructs Vector2(1,0) and Vector2(0,1) and asserts their dot product equals zero exactly, pinning the dot-product orthogonality result for axis-aligned unit vectors.

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usage sdl python math vector2 dot r19
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Pygame math.Vector2(3,4).length equals 5 by Pythagoras Original / libsdl / usage-python3-pygame-r19-math-vector2-length-pythagoras Passed

Constructs pygame.math.Vector2(3,4) and asserts length() returns 5.0 within 1e-9 tolerance, pinning the Euclidean magnitude computation in the vector module.

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usage sdl python math vector2 r19
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Pygame Rect.clamp keeps a smaller rect inside a larger bounding rect Original / libsdl / usage-python3-pygame-r19-rect-clamp-inside-larger-rect Passed

Calls Rect(100,100,10,10).clamp(Rect(0,0,50,50)) and asserts the clamped rect is positioned at (40,40,10,10), pinning the clamp-against-bounds semantics on Ubuntu 24.04 pygame.

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usage sdl python rect clamp r19
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Pygame Rect.contains reports True for a strictly enclosed Rect and False otherwise Original / libsdl / usage-python3-pygame-r19-rect-contains-strict-inside Passed

Builds an outer Rect(0,0,100,100) and asserts contains(Rect(10,10,50,50)) is True while contains(Rect(80,80,50,50)) is False, pinning the strict-inside Rect containment contract.

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usage sdl python rect contains r19
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Pygame sprite.Group reports len equal to the number of added sprites Original / libsdl / usage-python3-pygame-r19-sprite-group-add-and-len Passed

Creates three pygame.sprite.Sprite instances with image+rect, adds them to a Group, and asserts len(group) is 3 and all sprites appear in the group's sprites() list, pinning the sprite-group membership API.

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usage sdl python sprite group r19
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Pygame Surface.blit with source area selects only the requested subregion Original / libsdl / usage-python3-pygame-r19-surface-blit-area-source-subregion Passed

Fills two halves of an 8x4 source Surface (left red, right blue), blits onto a black destination with area=Rect(0,0,4,4) (left half only), and asserts the destination contains red and not blue, pinning the area-based subregion blit contract.

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usage sdl python surface blit area r19
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Pygame Surface.convert_alpha returns a SRCALPHA-flagged Surface Original / libsdl / usage-python3-pygame-r19-surface-convert-alpha-has-srcalpha Passed

Creates a display Surface on the dummy driver, calls convert_alpha on a freshly allocated Surface, and asserts the resulting Surface has the SRCALPHA flag bit set in get_flags, pinning the alpha-conversion contract.

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usage sdl python surface convert-alpha r19
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Pygame transform.rotate 90 degrees swaps a non-square Surface's dimensions Original / libsdl / usage-python3-pygame-r19-transform-rotate-90-swaps-dims Passed

Rotates a 4x10 Surface by 90 degrees via pygame.transform.rotate and asserts the resulting Surface size is (10,4), pinning the 90-degree axis-swap contract through SDL2.

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usage sdl python transform rotate r19
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Pygame mask.from_surface counts only opaque pixels as set Original / libsdl / usage-python3-pygame-r20-mask-from-surface-counts-set-pixels Passed

Builds a 4x4 Surface with per-pixel alpha, sets two pixels to fully-opaque white and the rest transparent, calls mask.from_surface, and asserts mask.count() returns exactly 2, confirming SDL-backed mask construction treats only sufficiently-opaque pixels as set.

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usage sdl python mask r20
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Pygame Vector2 normalize returns a unit-length vector Original / libsdl / usage-python3-pygame-r20-math-vector2-normalize-unit-length Passed

Constructs pygame.math.Vector2(3, 4), calls .normalize(), asserts the result has length 1.0 within 1e-9 and components 0.6 and 0.8 within 1e-9 each, confirming SDL-backed Vector2 normalization yields a unit vector preserving direction.

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usage sdl python math vector2 normalize r20
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Pygame math.Vector3 length equals 3D Pythagorean magnitude Original / libsdl / usage-python3-pygame-r20-math-vector3-length-pythagoras Passed

Constructs pygame.math.Vector3(2, 3, 6), asserts .length() equals 7.0 to within 1e-9 (since sqrt(4+9+36)==7), confirming SDL-backed Vector3 magnitude follows the 3D Pythagorean formula.

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usage sdl python math vector3 r20
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Pygame Rect.union returns the smallest rect enclosing two disjoint rects Original / libsdl / usage-python3-pygame-r20-rect-union-encloses-both Passed

Builds Rect(0, 0, 4, 4) and Rect(10, 6, 2, 3), calls .union, and asserts the result has left=0, top=0, right=12, bottom=9, exactly the bounding box of the inputs, confirming SDL-backed union covers both source rectangles.

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usage sdl python rect union r20
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Pygame Surface.fill with a rect argument fills only the specified region Original / libsdl / usage-python3-pygame-r20-surface-fill-rect-region-only Passed

Builds a 6x6 Surface initially filled with (0, 0, 0), then calls fill((255, 0, 0), pygame.Rect(2, 2, 2, 2)), asserts the pixel at (3, 3) is red and the pixel at (0, 0) remains black, confirming SDL-backed rect-bounded fill respects the supplied region.

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usage sdl python surface fill r20
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Pygame Surface with SRCALPHA flag reports 32-bit pixel depth Original / libsdl / usage-python3-pygame-r20-surface-get-bitsize-rgba-32 Passed

Constructs pygame.Surface((4, 4), pygame.SRCALPHA), and asserts get_bitsize() returns 32 and get_bytesize() returns 4, confirming SDL-backed per-pixel alpha surfaces default to a 32-bit ARGB/RGBA pixel format.

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usage sdl python surface bitsize r20
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Pygame Surface.subsurface shares pixel memory with the parent Original / libsdl / usage-python3-pygame-r20-surface-subsurface-shares-pixels Passed

Builds an 8x8 Surface filled with black, creates a 4x4 subsurface starting at (2, 2), writes a green pixel at (0, 0) in the subsurface, and asserts the parent's pixel at (2, 2) is now green, confirming SDL-backed subsurface aliases the parent's pixel buffer.

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usage sdl python surface subsurface r20
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Pygame time.get_ticks returns a non-decreasing monotonic millisecond counter Original / libsdl / usage-python3-pygame-r20-time-get-ticks-monotonic-nondecreasing Passed

Calls pygame.time.get_ticks twice with a short pygame.time.delay(20) between, and asserts the second reading is >= the first and the difference is at least 5 ms and at most 5000 ms, confirming SDL-backed millisecond timer is monotonic and roughly tracks wall time.

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usage sdl python time monotonic r20
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Pygame transform.flip horizontally applied twice restores the original pixel Original / libsdl / usage-python3-pygame-r20-transform-flip-horizontal-twice-identity Passed

Builds a 4x4 Surface, sets pixel (0, 1) to a unique color, calls transform.flip(surf, True, False) twice, and asserts the pixel at (0, 1) matches the original color, confirming the horizontal flip operation is its own inverse.

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python3-pygame
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usage sdl python transform flip r20
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Pygame transform.scale_by factor 2 doubles surface dimensions Original / libsdl / usage-python3-pygame-r20-transform-scale-by-two-doubles-dims Passed

Builds an 8x6 Surface and calls transform.scale_by(surf, 2.0) (or transform.scale with explicit (16, 12) target if scale_by is unavailable), asserting the returned Surface has width 16 and height 12, confirming SDL-backed proportional rescaling doubles both axes.

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usage sdl python transform scale r20
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Pygame draw.circle returns a dirty Rect with positive width and height Original / libsdl / usage-python3-pygame-r21-draw-aacircle-bounding-box-set Passed

Calls pygame.draw.circle on a black 32x32 Surface and asserts the returned dirty Rect has both width > 0 and height > 0 and intersects the surface area, pinning the SDL-backed circle drawing's dirty-rect reporting contract.

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usage sdl python draw circle dirty-rect r21
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Pygame image.tostring/fromstring RGBA round-trip preserves a sentinel pixel Original / libsdl / usage-python3-pygame-r21-image-tostring-fromstring-rgba-roundtrip Passed

Builds an 8x4 SRCALPHA Surface, paints a unique RGBA sentinel at (2,1), serializes via image.tostring(RGBA), deserializes via fromstring with the same dims, and asserts the sentinel pixel matches the original, pinning the SDL-backed RGBA byte serialization round-trip.

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python3-pygame
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usage sdl python image rgba roundtrip r21
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Pygame key.key_code('a') matches pygame.K_a and round-trips through key.name Original / libsdl / usage-python3-pygame-r21-key-name-roundtrip-via-key-code Passed

Calls pygame.key.key_code('a') and asserts it equals pygame.K_a, then calls pygame.key.name on that constant and asserts the returned name is "a", pinning the SDL keysym name<->code translation symmetry.

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usage sdl python key keycode r21
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Pygame mixer.Sound built from a bytes buffer reports a positive length in seconds Original / libsdl / usage-python3-pygame-r21-mixer-sound-array-length-positive Passed

Initializes pygame.mixer with the dummy driver, constructs a Sound from a synthesized PCM buffer, and asserts get_length() returns a strictly positive float, pinning the SDL-mixer-backed duration calculation under the headless audio driver.

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usage sdl python mixer sound r21
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Pygame Rect.collidedict returns the (key, value) pair of the first colliding rect Original / libsdl / usage-python3-pygame-r21-rect-collidedict-returns-pair Passed

Builds a probe Rect plus a dict whose keys are rect-style tuples and values are integer labels, calls collidedict with values=False, and asserts the returned tuple's key tuple identifies the overlapping rect, pinning the dict-traversal collision lookup behavior of the SDL-backed Rect helper.

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usage sdl python rect collidedict r21
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Pygame Rect.collidelist returns the index of the first colliding rect Original / libsdl / usage-python3-pygame-r21-rect-collidelist-returns-index Passed

Builds a probe Rect and a list of three candidate Rects where only the second overlaps the probe, calls collidelist, and asserts the returned index is exactly 1, pinning the first-match-wins semantics of the SDL-backed Rect collision helper.

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usage sdl python rect collidelist r21
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Pygame sprite.spritecollide(dokill=True) removes the colliding sprite from the group Original / libsdl / usage-python3-pygame-r21-sprite-spritecollide-kills-target Passed

Builds a probe Sprite and a Group with two sprites (one overlapping), calls spritecollide(probe, group, dokill=True), asserts the returned list length is exactly 1, and verifies the group's remaining size is 1 after the kill, pinning the SDL-backed sprite collision-and-remove semantics.

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usage sdl python sprite spritecollide r21
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Pygame Surface.blits applies a list of (source, dest) pairs in order Original / libsdl / usage-python3-pygame-r21-surface-blits-list-applies-each Passed

Builds a 6x6 target Surface and two distinct 2x2 source Surfaces; uses Surface.blits to draw the red source at (0,0) and the green source at (4,4) in a single call, then asserts the corresponding pixels reflect each source color, pinning batched blit ordering.

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python3-pygame
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0.00s
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usage sdl python surface blits r21
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Pygame transform.rotozoom with angle 0 and scale 2 doubles a surface's dimensions Original / libsdl / usage-python3-pygame-r21-transform-rotozoom-scale-doubles-dims Passed

Builds an 8x6 Surface, calls transform.rotozoom(surf, 0.0, 2.0), and asserts the result Surface has size (16, 12), pinning the SDL-backed rotozoom helper's pure-scale branch when the angle is zero.

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usage sdl python transform rotozoom r21
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Pygame Vector2.project onto x-axis returns the x-only component vector Original / libsdl / usage-python3-pygame-r21-vector2-project-onto-known-axis Passed

Constructs pygame.math.Vector2(3, 4) and projects it onto Vector2(1, 0), asserting the result is approximately (3.0, 0.0), pinning the vector projection helper provided by pygame's SDL-backed math module.

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python3-pygame
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usage sdl python vector2 project r21
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Pygame Color HSVA roundtrip Original / libsdl / usage-python3-pygame-r9-color-hsv-roundtrip Passed

Constructs a pygame.Color from an RGB triple, sets its hsva property, and verifies the resulting RGB roundtrips within rounding tolerance.

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usage sdl python
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Pygame draw.line endpoints colored Original / libsdl / usage-python3-pygame-r9-draw-line-pixels Passed

Draws a horizontal line via pygame.draw.line and verifies the start, middle, and end pixels carry the requested color.

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usage sdl python
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Pygame draw.rect outline width Original / libsdl / usage-python3-pygame-r9-draw-rect-thickness Passed

Draws a rectangle outline with width=2 and verifies the interior pixels remain background while edge pixels are the requested color.

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0.00s
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usage sdl python
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Pygame image tobytes/frombytes roundtrip Original / libsdl / usage-python3-pygame-r9-image-tobytes-roundtrip Passed

Serializes a small surface via pygame.image.tobytes(RGB), reconstructs it via frombytes, and verifies pixel equality.

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python3-pygame
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0.00s
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usage sdl python
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Pygame mask.from_surface counts opaque pixels Original / libsdl / usage-python3-pygame-r9-mask-from-surface Passed

Builds a translucent surface with a single opaque rectangle and verifies pygame.mask.from_surface produces a mask whose count equals the opaque pixel count.

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python3-pygame
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0.00s
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usage sdl python
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Pygame mask overlap_area counts intersection Original / libsdl / usage-python3-pygame-r9-mask-overlap-area Passed

Builds two pygame.mask.Mask objects and verifies overlap_area on a known offset returns the expected pixel count.

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python3-pygame
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0.00s
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usage sdl python
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Pygame Surface.blit area sub-rectangle Original / libsdl / usage-python3-pygame-r9-surface-blit-area Passed

Blits a sub-rect of a source surface onto a destination and verifies pixels at the destination match the source's sub-rect contents.

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python3-pygame
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0.00s
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usage sdl python
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Pygame Surface.fill BLEND_ADD saturates Original / libsdl / usage-python3-pygame-r9-surface-fill-blendadd Passed

Fills a surface initialized with (100, 50, 25) using BLEND_ADD with (10, 60, 250) and verifies channel-wise additive saturation behaves as expected.

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python3-pygame
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0.00s
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usage sdl python
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Pygame Surface bitsize variants Original / libsdl / usage-python3-pygame-r9-surface-get-bitsize Passed

Creates Surfaces with explicit depths and SRCALPHA flag and verifies get_bitsize / get_bytesize match expected values.

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python3-pygame
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usage sdl python
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Pygame Clock.tick reports elapsed ms Original / libsdl / usage-python3-pygame-r9-time-clock-tick Passed

Calls pygame.time.Clock().tick() across two frames and verifies the returned millisecond delta is a non-negative integer.

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python3-pygame
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0.00s
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usage sdl python
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pygame rect clamp_ip Original / libsdl / usage-python3-pygame-rect-clamp-ip Passed

Clamps a pygame Rect that pokes past an outer rectangle and verifies the clamped rectangle stays within the outer bounds.

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usage
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python3-pygame
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0.00s
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usage
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pygame rectangle clamp Original / libsdl / usage-python3-pygame-rect-clamp Passed

Exercises pygame rectangle clamp through a dependent-client usage scenario.

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python3-pygame
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usage
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Pygame rect clip Original / libsdl / usage-python3-pygame-rect-clip Passed

Intersects two Pygame rectangles and verifies the clipped rectangle dimensions.

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python3-pygame
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0.00s
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usage sdl python
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pygame Rect.collidedict and collidedictall Original / libsdl / usage-python3-pygame-rect-collidedict Passed

Builds a dict whose values are pygame.Rect (use_values=1 mode) and verifies Rect.collidedict returns one overlapping entry and Rect.collidedictall returns every overlapping label.

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python3-pygame
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0.00s
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usage rect
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Pygame Rect collidepoint Original / libsdl / usage-python3-pygame-rect-collidepoint Passed

Exercises pygame.Rect.collidepoint with interior, edge, and exterior points and verifies the documented half-open semantics on the right and bottom edges.

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python3-pygame
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0.00s
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usage
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Pygame Rect colliderect Original / libsdl / usage-python3-pygame-rect-colliderect Passed

Verifies pygame.Rect.colliderect reports overlap for intersecting rectangles and rejects strictly disjoint ones.

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python3-pygame
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0.00s
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usage sdl python
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Pygame rect collision Original / libsdl / usage-python3-pygame-rect-collision Passed

Uses Pygame Rect collision helpers with the SDL video driver in dummy mode.

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python3-pygame
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0.00s
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usage sdl python
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pygame rect contains Original / libsdl / usage-python3-pygame-rect-contains Passed

Calls pygame Rect.contains with a fully enclosed rectangle and verifies the outer reports containment while the inner does not contain the outer.

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pygame Rect copy independence Original / libsdl / usage-python3-pygame-rect-copy Passed

Copies a pygame.Rect via Rect.copy(), mutates the copy in place, and verifies the original Rect remains untouched and the two compare unequal afterwards.

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usage
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python3-pygame
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0.00s
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usage
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pygame rect fit Original / libsdl / usage-python3-pygame-rect-fit Passed

Exercises pygame rect fit through a dependent-client usage scenario.

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python3-pygame
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0.00s
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usage
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pygame rect inflate_ip Original / libsdl / usage-python3-pygame-rect-inflate-ip Passed

Calls pygame Rect.inflate_ip with positive deltas and verifies the rectangle grows around its center while preserving the center point.

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python3-pygame
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0.00s
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Pygame rect inflate keeps center Original / libsdl / usage-python3-pygame-rect-inflate-keep-center Passed

Inflates a Pygame Rect by a positive delta and verifies the new size grew while the center stayed put.

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python3-pygame
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0.00s
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usage rect python
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pygame rect move ip Original / libsdl / usage-python3-pygame-rect-move-ip Passed

Mutates a pygame Rect in place with move_ip and verifies the translated top-left coordinates.

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python3-pygame
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0.00s
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usage
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Pygame rect move translation Original / libsdl / usage-python3-pygame-rect-move-translation Passed

Translates a Pygame Rect via move() and confirms the original rect is unchanged while the result is shifted.

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Original
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python3-pygame
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0.00s
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usage rect python
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pygame rect normalize Original / libsdl / usage-python3-pygame-rect-normalize Passed

Exercises pygame rect normalize through a dependent-client usage scenario.

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python3-pygame
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0.00s
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pygame Rect scale_by float factor Original / libsdl / usage-python3-pygame-rect-scale-by Passed

Calls pygame.Rect.scale_by with a float factor and verifies the returned Rect grows around its centre while leaving the original Rect untouched.

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python3-pygame
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0.00s
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Pygame rect union Original / libsdl / usage-python3-pygame-rect-union Passed

Unions two Pygame Rect values and verifies the combined rectangle dimensions.

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python3-pygame
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0.00s
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usage sdl python
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Pygame Rect unionall Original / libsdl / usage-python3-pygame-rect-unionall Passed

Builds a list of disjoint pygame.Rect instances and verifies unionall returns the smallest bounding rectangle that encloses every member.

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python3-pygame
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0.00s
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pygame sprite collide rect Original / libsdl / usage-python3-pygame-sprite-collide-rect-batch11 Passed

Checks rectangle collision between two pygame Sprite instances.

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Original
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python3-pygame
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0.00s
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usage pygame sdl
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Pygame sprite group add and remove Original / libsdl / usage-python3-pygame-sprite-group-add-remove Passed

Adds three Pygame sprites to a Group, removes one, and verifies the membership and ordering returned by sprites().

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python3-pygame
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0.00s
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usage sprite python
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Pygame sprite group membership Original / libsdl / usage-python3-pygame-sprite-group-membership Passed

Builds a pygame.sprite.Group, exercises add/remove/has, and verifies sprite count and iteration order before and after removal.

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python3-pygame
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0.00s
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usage
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pygame subsurface size Original / libsdl / usage-python3-pygame-subsurface-size Passed

Exercises pygame subsurface size through a dependent-client usage scenario.

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0.00s
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usage
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pygame Surface bitsize and bytesize Original / libsdl / usage-python3-pygame-surface-bitsize-bytesize Passed

Creates Pygame surfaces at requested depths (8, 16, 32) and confirms Surface.get_bitsize and Surface.get_bytesize report consistent values whose ratio equals 8 bits per byte.

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python3-pygame
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0.00s
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usage
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Pygame surface blit additive blend Original / libsdl / usage-python3-pygame-surface-blend-add Passed

Blits one surface onto another with BLEND_RGB_ADD, saves the result to BMP, verifies the BM signature, and confirms the destination pixel matches the additive sum clamped at 255.

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python3-pygame
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0.00s
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usage
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pygame Surface.blit BLEND_RGBA_MULT mode Original / libsdl / usage-python3-pygame-surface-blit-special-flags Passed

Blits a half-intensity gray surface onto a colored destination using the BLEND_RGBA_MULT special flag and verifies each output channel equals the integer-divided product of source and destination per pygame multiply blend semantics.

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python3-pygame
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0.00s
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usage surface
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Pygame surface blit subregion Original / libsdl / usage-python3-pygame-surface-blit-subregion Passed

Blits a sub-rectangle of one Pygame surface onto another using the area argument and verifies pixels inside and outside the copied region.

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python3-pygame
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0.00s
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usage sdl python
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pygame surface bounding rect Original / libsdl / usage-python3-pygame-surface-bounding-rect Passed

Exercises pygame surface bounding rect through a dependent-client usage scenario.

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usage
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pygame surface clip fill Original / libsdl / usage-python3-pygame-surface-clip-fill Passed

Sets a pygame surface clip rectangle, fills through that clip, and verifies only pixels inside the clip region change color.

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0.00s
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usage
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pygame surface color key Original / libsdl / usage-python3-pygame-surface-colorkey Passed

Exercises pygame surface color key through a dependent-client usage scenario.

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0.00s
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Pygame surface convert and convert_alpha Original / libsdl / usage-python3-pygame-surface-convert-alpha Passed

Creates a Pygame surface, hides the prompt, switches between convert and convert_alpha pixel formats, and verifies the alpha-converted surface reports per-pixel alpha bits.

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0.00s
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usage sdl python
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Pygame surface copy Original / libsdl / usage-python3-pygame-surface-copy Passed

Copies a Pygame surface and verifies the copied pixel data matches the original.

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0.00s
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usage sdl python
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pygame surface fill rect Original / libsdl / usage-python3-pygame-surface-fill-rect Passed

Fills a clipped rectangle on a pygame surface and verifies both the returned filled area and painted pixel color.

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usage
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Pygame surface fill Original / libsdl / usage-python3-pygame-surface-fill Passed

Uses Pygame to run SDL surface fill behavior.

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0.00s
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usage headless python
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pygame Surface get_alpha defaults Original / libsdl / usage-python3-pygame-surface-get-alpha-default Passed

Verifies the default alpha values reported by Surface.get_alpha() for an opaque RGB surface and an SRCALPHA surface freshly created from pygame.

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0.00s
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Pygame surface get_buffer raw Original / libsdl / usage-python3-pygame-surface-get-buffer-raw Passed

Reads a Surface's raw pixel buffer via Surface.get_buffer().raw and verifies its length matches pitch*height for the surface format.

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0.00s
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pygame Surface get_flags SRCALPHA Original / libsdl / usage-python3-pygame-surface-get-flags-srcalpha Passed

Creates a Surface with the SRCALPHA flag and confirms Surface.get_flags() reports the flag bit while a plain surface created without the flag does not.

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0.00s
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pygame Surface get_pitch byte alignment Original / libsdl / usage-python3-pygame-surface-get-pitch Passed

Creates a small pygame.Surface and verifies Surface.get_pitch() reports a byte-stride consistent with width times bytesize, padded for SDL row alignment.

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0.00s
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pygame surface lock state Original / libsdl / usage-python3-pygame-surface-lock-state-batch11 Passed

Locks and unlocks a pygame Surface and verifies the lock state transitions.

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python3-pygame
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0.00s
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usage pygame sdl
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Pygame surface lock unlock pair Original / libsdl / usage-python3-pygame-surface-lock-unlock Passed

Performs an explicit pygame.Surface.lock/unlock pair, verifying get_locked transitions correctly across the call boundary on a fresh Surface.

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pygame surface map rgb Original / libsdl / usage-python3-pygame-surface-map-rgb Passed

Exercises pygame surface map rgb through a dependent-client usage scenario.

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Pygame surface scroll Original / libsdl / usage-python3-pygame-surface-scroll Passed

Scrolls a Pygame surface and verifies a previously painted pixel moves to the expected location.

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usage sdl python
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pygame Surface set_alpha Original / libsdl / usage-python3-pygame-surface-set-alpha Passed

Calls Surface.set_alpha on an SRCALPHA surface with a range of values, confirming Surface.get_alpha reports the most recently configured alpha after each call.

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0.00s
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Pygame Surface set_at and get_at Original / libsdl / usage-python3-pygame-surface-set-at-get-at Passed

Writes individual pixels via Pygame Surface.set_at and reads them back via get_at to confirm the SDL pixel addressing matches.

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python3-pygame
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0.00s
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usage surface python
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pygame surface set_colorkey Original / libsdl / usage-python3-pygame-surface-set-colorkey Passed

Configures a colorkey on a pygame surface and verifies get_colorkey returns the same RGB triple that was set.

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pygame surface subsurface Original / libsdl / usage-python3-pygame-surface-subsurface Passed

Creates a pygame subsurface and verifies the subregion preserves the parent fill color and reports the requested smaller size.

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pygame surfarray.pixels3d numpy roundtrip Original / libsdl / usage-python3-pygame-surfarray-pixels3d-roundtrip Passed

Locks a pygame surface through surfarray.pixels3d, mutates pixels via numpy slicing, then reads the values back through Surface.get_at to confirm the in-place edit landed and saves the result as BMP.

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python3-pygame
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Pygame surfarray view Original / libsdl / usage-python3-pygame-surfarray Passed

Reads surface pixel data through Pygame surfarray and checks array shape.

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usage sdl python
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pygame clock busy loop Original / libsdl / usage-python3-pygame-time-busy-loop-batch11 Passed

Ticks a pygame Clock with tick_busy_loop under the dummy SDL drivers.

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usage pygame sdl
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Pygame time delay Original / libsdl / usage-python3-pygame-time-delay Passed

Runs a short Pygame time delay and verifies elapsed ticks are monotonic.

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usage sdl python
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pygame time wait Original / libsdl / usage-python3-pygame-time-wait Passed

Exercises pygame time wait through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame timer event Original / libsdl / usage-python3-pygame-timer-event Passed

Schedules a one-shot timer event in Pygame and verifies the expected user event arrives.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame transform average color Original / libsdl / usage-python3-pygame-transform-average-color Passed

Computes the average color of a uniformly painted pygame surface and verifies the returned RGB tuple matches the fill color.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame transform chop Original / libsdl / usage-python3-pygame-transform-chop Passed

Removes a vertical strip from a surface with pygame.transform.chop and verifies the resulting surface dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame transform flip Original / libsdl / usage-python3-pygame-transform-flip-batch11 Passed

Flips a pygame Surface horizontally and checks pixel placement.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame transform flip vertical Original / libsdl / usage-python3-pygame-transform-flip-vertical Passed

Flips a Pygame surface vertically via pygame.transform.flip(False, True) and confirms the top and bottom rows are swapped.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame flips surface Original / libsdl / usage-python3-pygame-transform-flip Passed

Flips a Pygame surface and verifies the output dimensions remain stable.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame transform grayscale Original / libsdl / usage-python3-pygame-transform-grayscale Passed

Applies pygame.transform.grayscale to a colored surface and verifies the output pixel has equal R, G, and B channels.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame PixelArray inversion preserves dimensions and inverts pixel values Original / libsdl / usage-python3-pygame-transform-invert Passed

Inverts every pixel of a Surface via pygame.PixelArray indexing (255 - r, 255 - g, 255 - b) since pygame 2.5 has no transform.invert; verifies the result has the same dimensions, the originally bright (240, 240, 240) pixel becomes (15, 15, 15) within tolerance, and a black pixel becomes (255, 255, 255).

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame rotates surface Original / libsdl / usage-python3-pygame-transform-rotate Passed

Rotates a Pygame surface and checks the output dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame transform rotozoom Original / libsdl / usage-python3-pygame-transform-rotozoom Passed

Applies pygame.transform.rotozoom with a scale factor of two and verifies the resulting surface dimensions double exactly.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame transform scale_by float factor Original / libsdl / usage-python3-pygame-transform-scale-by-float Passed

Scales a Pygame surface using pygame.transform.scale_by with a float factor and verifies the resulting integer dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame transform scale Original / libsdl / usage-python3-pygame-transform-scale Passed

Uses Pygame to run SDL transform scale behavior.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame transform scale2x Original / libsdl / usage-python3-pygame-transform-scale2x Passed

Exercises pygame transform scale2x through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame transform smoothscale_by factor Original / libsdl / usage-python3-pygame-transform-smoothscale-by Passed

Resizes a pygame surface using transform.smoothscale_by with a fractional factor, saves the result as BMP, checks the BM magic, and asserts the new dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame smoothscale transform Original / libsdl / usage-python3-pygame-transform-smoothscale Passed

Resizes a Pygame surface with smoothscale and verifies the transformed dimensions.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame transform laplacian highlights edge pixels Original / libsdl / usage-python3-pygame-transform-solid-overlay Passed

Applies pygame.transform.laplacian to a Surface that contains a single solid block (pygame 2.5 has no transform.solid_overlay) and verifies the result has matching dimensions, that interior block pixels collapse toward zero (no local edge), and that pixels along the block boundary report a non-zero edge response.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame transform threshold Original / libsdl / usage-python3-pygame-transform-threshold Passed

Uses pygame.transform.threshold against a known reference colour to count matching pixels on a tiny surface and verifies the returned match count equals the seeded pixels.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame Vector2 angle_to Original / libsdl / usage-python3-pygame-vector2-angle-to Passed

Computes the signed angle between two pygame.math.Vector2 instances using angle_to and verifies the result equals 90 degrees within a small tolerance.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Vector2 clamp_magnitude Original / libsdl / usage-python3-pygame-vector2-clamp-magnitude Passed

Calls pygame.math.Vector2.clamp_magnitude with a max less than the current length and verifies the resulting vector keeps direction while its length matches the requested cap.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame Vector2 distance and reflect Original / libsdl / usage-python3-pygame-vector2-distance-reflect Passed

Validates pygame.math.Vector2 distance_to, normalize, and reflect operations against analytically known results.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Vector2 dot product Original / libsdl / usage-python3-pygame-vector2-dot-product Passed

Computes a pygame Vector2 dot product and verifies the expected scalar result.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame Vector2 elementwise multiplication Original / libsdl / usage-python3-pygame-vector2-elementwise Passed

Multiplies two pygame.math.Vector2 instances component-wise via the elementwise() proxy and verifies each component matches the per-axis product.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame vector2 length Original / libsdl / usage-python3-pygame-vector2-length Passed

Exercises pygame vector2 length through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame Vector2 lerp Original / libsdl / usage-python3-pygame-vector2-lerp Passed

Linearly interpolates between two pygame.math.Vector2 instances at t=0, t=1, and t=0.25 and verifies each result matches the analytical formula.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Vector2 magnitude Original / libsdl / usage-python3-pygame-vector2-magnitude Passed

Computes the magnitude and length of a pygame Vector2(3, 4) and verifies both methods return five.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Vector2 rotate Original / libsdl / usage-python3-pygame-vector2-rotate Passed

Exercises pygame vector2 rotate through a dependent-client usage scenario.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Vector3 cross product Original / libsdl / usage-python3-pygame-vector3-cross Passed

Computes the pygame Vector3 cross product of unit X and unit Y and verifies the result equals the unit Z basis vector.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Vector3 dot product Original / libsdl / usage-python3-pygame-vector3-dot Passed

Computes pygame.math.Vector3.dot for orthogonal and parallel pairs and verifies the scalar matches the analytical sum of component products.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame Vector3 normalize Original / libsdl / usage-python3-pygame-vector3-normalize Passed

Normalizes a pygame.math.Vector3 and verifies the result has unit length while the original vector is left unchanged.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame xvfb display Original / libsdl / usage-python3-pygame-xvfb-display Passed

Uses Pygame to run SDL xvfb display behavior.

Run
Original
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage gui python
Log

            
CVE-2017-2888 libsdl regression Original / libsdl / cve-2017-2888 Passed

Asserts that SDL_CreateRGBSurface refuses dimensions whose width*height*bpp arithmetic would overflow, returning NULL with an SDL_GetError diagnostic instead of under-allocating a surface that later triggers a buffer overflow.

Run
Original
Kind
regression
Client
none
Duration
0.00s
Tags
regression cve surface integer-overflow
Log

            
CVE-2019-13626 libsdl regression Original / libsdl / cve-2019-13626 Passed

Asserts that SDL_LoadWAV refuses a crafted IMA ADPCM .wav whose fact-chunk sample count and block-align values would have driven the formerly-vulnerable IMA_ADPCM_decode arithmetic into a heap over-read; SDL must reject the file with an SDL_GetError diagnostic instead of crashing.

Run
Original
Kind
regression
Client
none
Duration
0.00s
Tags
regression cve audio wav adpcm
Log

            
CVE-2020-14409 libsdl regression Original / libsdl / cve-2020-14409 Passed

Asserts that SDL_LoadBMP_RW refuses a crafted BMP whose width and height both pin near INT_MAX, returning NULL with an SDL_GetError diagnostic rather than wrapping the surface size arithmetic and under-allocating.

Run
Original
Kind
regression
Client
none
Duration
0.00s
Tags
regression cve bmp integer-overflow
Log

            
Dummy audio queue behavior Port / libsdl / dummy-audio-queue Passed

Opens the SDL dummy audio driver and queues sample bytes.

Run
Port
Kind
source
Client
none
Duration
0.00s
Tags
api audio
Log

            
Headless event timer behavior Port / libsdl / headless-event-timer Passed

Runs SDL timer and event APIs under dummy video settings.

Run
Port
Kind
source
Client
none
Duration
0.00s
Tags
api event
Log

            
Installed SDL test binary Port / libsdl / installed-test-binary Passed

Runs one packaged SDL installed test binary under dummy drivers.

Run
Port
Kind
source
Client
none
Duration
0.00s
Tags
cli installed-test
Log

            
Surface pixel format blit Port / libsdl / surface-blit-pixel-format Passed

Creates RGB surfaces, fills pixels, and blits under SDL software surfaces.

Run
Port
Kind
source
Client
none
Duration
0.00s
Tags
api surface
Log

            
SDL version query compile Port / libsdl / version-query-compile Passed

Compiles a small SDL program that reports version and platform details.

Run
Port
Kind
source
Client
none
Duration
0.00s
Tags
api compile
Log

            
Pygame alpha blit Port / libsdl / usage-python3-pygame-alpha-blit Passed

Blits an alpha surface onto another surface and checks the resulting pixel alpha.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame audio dummy Port / libsdl / usage-python3-pygame-audio-dummy Passed

Uses Pygame to run SDL audio dummy behavior.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame Clock.get_fps over multiple ticks Port / libsdl / usage-python3-pygame-clock-get-fps Passed

Drives pygame.time.Clock through twelve tick(50) iterations and verifies get_fps returns a finite nonnegative value, get_time stays small and nonnegative, and the cumulative wall time is close to the expected 12 * 20 ms budget.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage time
Log

            
pygame Clock get_rawtime and get_time Port / libsdl / usage-python3-pygame-clock-rawtime-gettime Passed

Drives a pygame.time.Clock through two ticks separated by a small delay and verifies that get_rawtime and get_time both return non-negative integers and that get_time is at least as large as get_rawtime.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame clock tick Port / libsdl / usage-python3-pygame-clock-tick Passed

Ticks a Pygame clock and verifies a nonnegative delta value.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Color.correct_gamma curve Port / libsdl / usage-python3-pygame-color-correct-gamma Passed

Applies pygame.Color.correct_gamma at gamma 2.2 to a midtone color and verifies the resulting channel values monotonically lower the input while preserving the alpha channel.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage color
Log

            
Pygame Color hex parsing Port / libsdl / usage-python3-pygame-color-hex-parse Passed

Constructs a pygame.Color from a hex string ("#FF0000") and confirms the resulting RGBA channel values.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame color HSLA Port / libsdl / usage-python3-pygame-color-hsla-batch11 Passed

Reads HSLA components from a pygame Color value.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame Color HSV round trip Port / libsdl / usage-python3-pygame-color-hsv-roundtrip Passed

Reads the hsva attribute of a known RGB color and round trips through hsva assignment to verify the resulting RGB stays close to the original.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage color python
Log

            
pygame color HSVA Port / libsdl / usage-python3-pygame-color-hsva Passed

Exercises pygame color hsva through a dependent-client usage scenario.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame color lerp Port / libsdl / usage-python3-pygame-color-lerp Passed

Interpolates a Pygame color and verifies the resulting channel value.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Color.normalize float channels Port / libsdl / usage-python3-pygame-color-normalize Passed

Constructs a pygame.Color from 8-bit RGBA components and confirms Color.normalize returns the matching unit-interval floats with each component equal to the integer divided by 255.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage color
Log

            
pygame Color tuple/iter conversion Port / libsdl / usage-python3-pygame-color-tuple-iter Passed

Iterates a pygame.Color directly, converts it to tuple/list, and indexes channels by position to verify the RGBA sequence interface matches the named attributes.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame cursors thickarrow_strings Port / libsdl / usage-python3-pygame-cursors-arrow-string Passed

Validates pygame.cursors.thickarrow_strings is a 24-line string tuple with width divisible by 8 and that pygame.cursors.compile() returns same-length data and mask buffers, exercising the SDL string-cursor compilation path. (pygame 2.x replaced cursors.arrow with a Cursor object; the tuple-of-strings shape now lives in thickarrow_strings and siblings.)

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage cursors python
Log

            
pygame cursors.compile Port / libsdl / usage-python3-pygame-cursors-compile Passed

Compiles an 8x8 ASCII cursor strings tuple via pygame.cursors.compile and verifies the resulting data and mask byte tuples are non-empty and have the expected length.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame custom event Port / libsdl / usage-python3-pygame-custom-event Passed

Posts a custom Pygame user event and verifies the SDL-backed queue returns it.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame display caption Port / libsdl / usage-python3-pygame-display-caption Passed

Exercises pygame display caption through a dependent-client usage scenario.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame display get driver Port / libsdl / usage-python3-pygame-display-get-driver Passed

Opens a dummy pygame display surface and verifies pygame reports the configured dummy display backend.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame display list_modes under dummy Port / libsdl / usage-python3-pygame-display-list-modes-dummy Passed

Calls pygame.display.list_modes() under the dummy video driver and verifies it returns either -1 or a list of (w, h) pairs with positive dimensions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage display python
Log

            
Pygame display set mode Port / libsdl / usage-python3-pygame-display-set-mode Passed

Creates a dummy SDL display surface through Pygame and verifies the requested window dimensions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame draw aacircle anti-aliased Port / libsdl / usage-python3-pygame-draw-aacircle Passed

Draws an anti-aliased circle via pygame.draw.aacircle (or falls back to circle on older pygame), saves the surface as BMP, verifies the BM magic, and confirms a non-background pixel exists on the rim.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw aaline Port / libsdl / usage-python3-pygame-draw-aaline Passed

Exercises pygame draw aaline through a dependent-client usage scenario.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw aapolygon anti-aliased Port / libsdl / usage-python3-pygame-draw-aapolygon Passed

Draws an anti-aliased polygon via pygame.draw.aapolygon (or falls back to polygon outline on older pygame), saves it as BMP, verifies the BM magic, and confirms at least one non-background pixel was rendered.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw arc Port / libsdl / usage-python3-pygame-draw-arc Passed

Exercises pygame draw arc through a dependent-client usage scenario.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw circle Port / libsdl / usage-python3-pygame-draw-circle-batch11 Passed

Draws a circle on a pygame Surface and checks the affected rectangle.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame.draw.circle quadrant flags Port / libsdl / usage-python3-pygame-draw-circle-quadrants Passed

Draws a single quadrant of a circle using the draw_top_right keyword on pygame.draw.circle and confirms pixels in the targeted quadrant are colored while the opposite quadrant remains background.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage draw
Log

            
pygame draw circle width parameter ring Port / libsdl / usage-python3-pygame-draw-circle-ring Passed

Draws a circle with a non-zero width to produce a ring on a pygame surface, saves it as BMP, verifies the BM magic bytes, and confirms the centre pixel stays unfilled while the rim pixel is painted.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draws circle Port / libsdl / usage-python3-pygame-draw-circle Passed

Draws a circle on a Pygame surface and checks a colored pixel on the outline.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draws ellipse Port / libsdl / usage-python3-pygame-draw-ellipse Passed

Draws an ellipse on a headless Pygame surface and verifies a painted pixel along the outline.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draws line Port / libsdl / usage-python3-pygame-draw-line Passed

Draws a line on a Pygame surface and checks a colored pixel.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draw lines open polyline Port / libsdl / usage-python3-pygame-draw-lines-open Passed

Draws an open multi-segment polyline with pygame.draw.lines (closed=False) and confirms intermediate edges are colored while the implicit closing edge is left untouched.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draw lines polyline Port / libsdl / usage-python3-pygame-draw-lines-polyline Passed

Draws a multi-segment polyline with pygame.draw.lines and verifies pixels along each segment carry the requested color.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame draw polygon filled vs outline Port / libsdl / usage-python3-pygame-draw-polygon-outline Passed

Draws the same triangle once filled (width=0) and once as an outline (width=1) on separate pygame surfaces, asserts that the filled surface paints its interior pixel while the outline-only surface leaves it unfilled but paints an edge pixel, and saves the outline result as BMP with BM magic verified.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draws polygon Port / libsdl / usage-python3-pygame-draw-polygon Passed

Draws a filled polygon on a headless Pygame surface and verifies an interior pixel is colored.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draw rect with border radius Port / libsdl / usage-python3-pygame-draw-rect-border-radius Passed

Draws a filled rounded rectangle and verifies that the rounded corner pixel is transparent while the center pixel carries the fill color.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame draw rect with RGBA color Port / libsdl / usage-python3-pygame-draw-rect-rgba Passed

Draws a filled rectangle on an SRCALPHA Pygame surface using a 4-tuple RGBA color and verifies the alpha channel is preserved at the painted pixel.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame draw rect Port / libsdl / usage-python3-pygame-draw-rect Passed

Uses Pygame to run SDL draw rect behavior.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame event clear Port / libsdl / usage-python3-pygame-event-clear Passed

Exercises pygame event clear through a dependent-client usage scenario.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame custom event type Port / libsdl / usage-python3-pygame-event-custom-type-batch11 Passed

Posts and reads a custom pygame event type.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame event name keydown Port / libsdl / usage-python3-pygame-event-name-keydown Passed

Looks up the pygame event name for KEYDOWN and verifies the returned label identifies a key event.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame event peek Port / libsdl / usage-python3-pygame-event-peek Passed

Posts a custom event in Pygame and verifies event.peek observes the queued event type.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame event.post and event.get loop Port / libsdl / usage-python3-pygame-event-post-get-loop Passed

Posts several distinct USEREVENT-derived events into the pygame queue and drains them through pygame.event.get to verify FIFO order and that custom payload attributes round-trip intact.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame event pump on empty queue Port / libsdl / usage-python3-pygame-event-pump-empty Passed

Pumps the Pygame event loop with no input under the dummy SDL driver and confirms get() returns no events and poll() reports NOEVENT.

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage event python
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Pygame event queue Port / libsdl / usage-python3-pygame-event-queue Passed

Uses Pygame to run SDL event queue behavior.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame event set_allowed and get_blocked Port / libsdl / usage-python3-pygame-event-set-allowed Passed

Blocks an event type, then allows it again via pygame.event.set_allowed and verifies pygame.event.get_blocked round-trips through both states.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
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pygame event set blocked Port / libsdl / usage-python3-pygame-event-set-blocked Passed

Exercises pygame event set blocked through a dependent-client usage scenario.

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Port
Kind
usage
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python3-pygame
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0.00s
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usage
Log

            
pygame Font bold and italic toggles Port / libsdl / usage-python3-pygame-font-bold-italic-flags Passed

Drives pygame.font.Font.set_bold/set_italic and confirms get_bold/get_italic round-trip the toggles, and that enabling italic strictly widens a rendered glyph compared to italic-off rendering.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage font
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pygame Font get_height for default font Port / libsdl / usage-python3-pygame-font-get-height Passed

Initialises pygame.font with the default SysFont, queries Font.get_height(), and verifies it is a positive integer not smaller than the linesize-derived ascent.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame font init/get_init/quit cycle Port / libsdl / usage-python3-pygame-font-init-quit-cycle Passed

Cycles pygame.font.init and pygame.font.quit, asserting pygame.font.get_init transitions between True and False at each step.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame font linesize Port / libsdl / usage-python3-pygame-font-linesize Passed

Queries a pygame font line size and verifies it is positive and at least as tall as the font height.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame font metrics Port / libsdl / usage-python3-pygame-font-metrics Passed

Loads the default Pygame font and verifies metrics for rendered text.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame font module Port / libsdl / usage-python3-pygame-font-module Passed

Uses Pygame to run SDL font module behavior.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame font render size Port / libsdl / usage-python3-pygame-font-render-size-batch11 Passed

Renders text through pygame font support and checks surface dimensions.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
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Pygame font render Port / libsdl / usage-python3-pygame-font-render Passed

Renders text with the default Pygame font and verifies the resulting surface dimensions.

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Port
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usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
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pygame font size Port / libsdl / usage-python3-pygame-font-size Passed

Exercises pygame font size through a dependent-client usage scenario.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage
Log

            
Pygame font SysFont fallback Port / libsdl / usage-python3-pygame-font-sysfont Passed

Calls pygame.font.SysFont with a likely-missing family name and verifies pygame falls back to a usable Font object that can still render text.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
Log

            
Pygame image tostring frombytes roundtrip Port / libsdl / usage-python3-pygame-image-frombytes-roundtrip Passed

Serializes a Pygame surface to RGB bytes and rebuilds it via pygame.image.frombytes, verifying dimensions and byte length match.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage sdl python
Log

            
Pygame image fromstring Port / libsdl / usage-python3-pygame-image-fromstring Passed

Builds a Pygame surface from raw RGB bytes and verifies the decoded dimensions and pixel data.

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage sdl python
Log

            
pygame.image JPEG save and reload Port / libsdl / usage-python3-pygame-image-jpg-roundtrip Passed

Saves a 16x16 solid-color surface to a JPEG file via pygame.image.save and reloads it, confirming the file begins with the JPEG SOI marker and that the decoded pixel color stays close to the source within JPEG quantization tolerance.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage image
Log

            
Pygame image load BMP roundtrip Port / libsdl / usage-python3-pygame-image-load-bmp-roundtrip Passed

Saves a small Pygame surface as BMP and reloads it via pygame.image.load, verifying BM magic and matching dimensions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame image load Port / libsdl / usage-python3-pygame-image-load Passed

Saves and reloads a bitmap image through Pygame image helpers.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage sdl python
Log

            
pygame image PNG roundtrip Port / libsdl / usage-python3-pygame-image-roundtrip-png-batch11 Passed

Saves and reloads a PNG image through pygame image APIs.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame image save BMP Port / libsdl / usage-python3-pygame-image-save-bmp Passed

Saves a pygame surface as BMP, verifies the file begins with the BM magic bytes, and reloads it to confirm the original dimensions.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame image save PNG header Port / libsdl / usage-python3-pygame-image-save-png-header Passed

Saves a pygame surface as PNG, checks the on-disk PNG signature bytes, and reloads the file to confirm the original pixel color survives the round trip.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
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Pygame image save Port / libsdl / usage-python3-pygame-image-save Passed

Uses Pygame to run SDL image save behavior.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
Pygame image tobytes Port / libsdl / usage-python3-pygame-image-tobytes Passed

Serializes a small Surface with pygame.image.tobytes in RGB and RGBA modes and verifies byte-string lengths match width*height*channels.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame image tostring Port / libsdl / usage-python3-pygame-image-tostring Passed

Serializes a Pygame surface to RGB bytes and verifies the expected byte length.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame.joystick init with no devices Port / libsdl / usage-python3-pygame-joystick-empty-init Passed

Initializes pygame.joystick under the headless SDL dummy driver where no input devices are present, then confirms get_init returns True, get_count is zero, instantiating Joystick(0) raises an error, and joystick.quit cleanly tears the subsystem down.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
Tags
usage joystick
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Pygame key event dispatch Port / libsdl / usage-python3-pygame-key-event Passed

Posts a Pygame keydown event and verifies the SDL-backed queue returns the same key.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame key.get_focused Port / libsdl / usage-python3-pygame-key-get-focused Passed

Initializes a pygame display with the dummy driver and confirms pygame.key.get_focused returns a boolean-typed value queryable without error.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage
Log

            
Pygame key get_pressed length Port / libsdl / usage-python3-pygame-key-get-pressed-length Passed

Calls pygame.key.get_pressed() under the dummy driver and verifies the returned ScancodeWrapper is non-empty and reports no keys held.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage input python
Log

            
pygame.key modifier state and name lookup Port / libsdl / usage-python3-pygame-key-mod-state Passed

After display init under the dummy driver, queries pygame.key.get_mods plus pygame.key.name and pygame.key.key_code for several constants to confirm modifier state is an integer with no modifiers held and that name/key_code form a round-trip for known keys.

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usage
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python3-pygame
Duration
0.00s
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usage key
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pygame key.name returns "a" for K_a Port / libsdl / usage-python3-pygame-key-name-a Passed

Calls pygame.key.name(K_a) and verifies it returns the string "a", and that K_RETURN maps to a non-empty descriptive name.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame mask bounding rects Port / libsdl / usage-python3-pygame-mask-bounding-rects Passed

Builds a pygame mask with a small connected region and verifies get_bounding_rects returns at least one bounding rectangle of nonzero width.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
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pygame mask centroid Port / libsdl / usage-python3-pygame-mask-centroid Passed

Marks a single opaque pixel in a pygame mask and verifies mask.centroid reports its exact coordinates.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
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Pygame mask collision Port / libsdl / usage-python3-pygame-mask-collision Passed

Builds Pygame surface masks and checks the SDL-backed overlap result for intersecting sprites.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame mask connected components Port / libsdl / usage-python3-pygame-mask-connected-components-batch11 Passed

Splits separated set pixels into connected components with pygame mask helpers.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
pygame mask count tenth Port / libsdl / usage-python3-pygame-mask-count-tenth Passed

Sets two pixels on a pygame mask in the tenth batch and verifies mask.count returns the exact number of set bits.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame mask count Port / libsdl / usage-python3-pygame-mask-count Passed

Creates a Pygame mask from a surface and verifies the number of opaque pixels in the mask.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame mask from_surface density Port / libsdl / usage-python3-pygame-mask-from-surface-density Passed

Builds a checkerboard surface, calls pygame.mask.from_surface(), and confirms the mask reports exactly half of the pixels as set.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage mask python
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pygame Mask.from_surface get_at count centroid Port / libsdl / usage-python3-pygame-mask-from-surface-getat-bmp Passed

Builds a pygame Mask via Mask.from_surface from an alpha surface with a known opaque rectangle, asserts get_at hits, the total count, and the centroid, then saves the source surface to BMP and verifies the BM magic.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame mask from threshold Port / libsdl / usage-python3-pygame-mask-from-threshold Passed

Exercises pygame mask from threshold through a dependent-client usage scenario.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
Log

            
pygame mask outline Port / libsdl / usage-python3-pygame-mask-outline Passed

Exercises pygame mask outline through a dependent-client usage scenario.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
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Pygame mask overlap area Port / libsdl / usage-python3-pygame-mask-overlap-area Passed

Computes overlap area between two Pygame masks and verifies the nonzero result.

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Port
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usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame mixer get_init before and after init Port / libsdl / usage-python3-pygame-mixer-get-init-uninit Passed

Calls pygame.mixer.get_init both before and after initializing the mixer with the dummy driver, confirming None is returned uninitialized and a (frequency, format, channels) tuple after init.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage
Log

            
Pygame mixer sound from buffer Port / libsdl / usage-python3-pygame-mixer-sound-buffer Passed

Initializes pygame.mixer with the dummy audio driver, constructs a Sound from a raw PCM buffer, and verifies the reported length and sample count match the input.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame mouse event Port / libsdl / usage-python3-pygame-mouse-event Passed

Posts and reads a Pygame mouse button event in dummy video mode.

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage sdl python
Log

            
pygame mouse.get_pressed Port / libsdl / usage-python3-pygame-mouse-get-pressed Passed

Pumps the pygame event queue with the dummy video driver and confirms pygame.mouse.get_pressed returns a tuple of three button states with no buttons currently held down.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage
Log

            
pygame PixelArray slice indexing Port / libsdl / usage-python3-pygame-pixelarray-slice-indexing Passed

Creates a PixelArray view over a pygame surface, fills a column with a mapped colour using slice indexing, releases the array, and verifies each pixel in that column matches via Surface.get_at.

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Kind
usage
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python3-pygame
Duration
0.00s
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usage
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Pygame pixelarray write Port / libsdl / usage-python3-pygame-pixelarray Passed

Writes a pixel through Pygame PixelArray and verifies the updated surface color.

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage sdl python
Log

            
Pygame Color.grayscale luminance conversion Port / libsdl / usage-python3-pygame-r10-color-grayscale Passed

Converts a saturated RGB Color to grayscale via Color.grayscale and verifies the resulting components are equal and within the expected luminance range.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python color
Log

            
Pygame Mask.fill and Mask.clear toggle every bit Port / libsdl / usage-python3-pygame-r10-mask-fill-clear Passed

Creates a mask, calls fill() and clear(), and verifies count() reaches the full size and zero respectively.

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usage
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python3-pygame
Duration
0.00s
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usage sdl python
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Pygame Mask.invert flips every bit Port / libsdl / usage-python3-pygame-r10-mask-invert Passed

Sets a subset of bits in a mask, calls invert(), and verifies the previously unset bits are now set and previously set bits are clear.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage sdl python
Log

            
Pygame Rect.clipline trims line to rect bounds Port / libsdl / usage-python3-pygame-r10-rect-clipline Passed

Clips a line that crosses a Rect against the Rect bounds and verifies the returned endpoints sit on the Rect's edges.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage sdl python
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Pygame Rect.collidelistall returns all overlapping indices Port / libsdl / usage-python3-pygame-r10-rect-collidelistall Passed

Builds a list of Rects and verifies Rect.collidelistall returns every index whose rect intersects the probe.

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Port
Kind
usage
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python3-pygame
Duration
0.00s
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usage sdl python
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Pygame LayeredUpdates respects per-sprite z-order Port / libsdl / usage-python3-pygame-r10-sprite-layered-updates Passed

Adds three sprites to a LayeredUpdates group with explicit layers and verifies sprites() returns them in ascending layer order.

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage sdl python
Log

            
Pygame time.set_timer with explicit loop count Port / libsdl / usage-python3-pygame-r10-time-set-timer-loops Passed

Schedules a USEREVENT timer with loops=3 and verifies exactly three events arrive on the queue before it stops.

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Port
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usage
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python3-pygame
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0.00s
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usage sdl python
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Pygame Vector2 as_polar / from_polar roundtrip Port / libsdl / usage-python3-pygame-r10-vector2-as-polar Passed

Converts a Vector2 to polar (r, theta), reconstructs via from_polar, and verifies the roundtrip recovers the original cartesian coordinates.

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage sdl python math
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Pygame Vector2.cross returns scalar 2D cross product Port / libsdl / usage-python3-pygame-r10-vector2-cross-scalar Passed

Computes the 2D cross product via Vector2.cross and verifies sign and magnitude against the analytic value (x1*y2 - y1*x2).

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Port
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usage
Client
python3-pygame
Duration
0.00s
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usage sdl python math
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Pygame Vector3.elementwise multiplication Port / libsdl / usage-python3-pygame-r10-vector3-elementwise-mul Passed

Performs an elementwise (Hadamard) product between two Vector3 instances and verifies each component matches the per-axis product.

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usage
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python3-pygame
Duration
0.00s
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usage sdl python math
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Pygame Color.cmy reports CMY tuple for primary colors Port / libsdl / usage-python3-pygame-r11-color-cmy-property Passed

Reads Color.cmy on red and white and verifies the cyan/magenta/yellow components match the printing-press complement of RGB.

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usage
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python3-pygame
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0.00s
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usage sdl python color
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Pygame Color.update mutates RGBA components in place Port / libsdl / usage-python3-pygame-r11-color-update-rgba Passed

Calls Color.update with explicit r/g/b/a values and verifies the same Color instance now reports the new tuple via iteration.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage sdl python color
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Pygame Mask.scale doubles dimensions and bit count Port / libsdl / usage-python3-pygame-r11-mask-scale-double Passed

Builds a fully-filled 4x4 Mask, scales it to 8x8 with Mask.scale, and verifies both the new size and that all 64 bits remain set.

Run
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Kind
usage
Client
python3-pygame
Duration
0.00s
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usage sdl python mask
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Pygame Rect.scale_by doubles dimensions while keeping center Port / libsdl / usage-python3-pygame-r11-rect-scale-by Passed

Calls Rect.scale_by(2.0) and verifies the returned rect has doubled width/height while preserving the original center.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage sdl python rect
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Pygame Rect.unionall returns bounding rect of a list Port / libsdl / usage-python3-pygame-r11-rect-unionall-list Passed

Calls Rect.unionall on a list of three disjoint rects spanning a 30x30 area and confirms the result equals (0,0,30,30).

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Port
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usage
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python3-pygame
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0.00s
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usage sdl python rect
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Pygame Surface.premul_alpha multiplies RGB channels by alpha Port / libsdl / usage-python3-pygame-r11-surface-premul-alpha Passed

Fills an SRCALPHA surface with (200, 100, 50, 128), calls premul_alpha, and verifies each RGB channel is multiplied by alpha/255.

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usage
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python3-pygame
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0.00s
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usage sdl python surface
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Pygame surfarray.array_red extracts the red channel only Port / libsdl / usage-python3-pygame-r11-surfarray-array-red Passed

Fills a 2x2 surface with (100, 50, 25) and verifies surfarray.array_red returns a 2x2 array where every entry equals 100.

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usage
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python3-pygame
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0.00s
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usage sdl python surfarray
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Pygame transform.average_surfaces blends two solid colors Port / libsdl / usage-python3-pygame-r11-transform-average-surfaces Passed

Calls transform.average_surfaces on two solid-red surfaces with intensities 100 and 50 and verifies the result is the per-channel mean (75, 0, 0).

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usage
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python3-pygame
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0.00s
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usage sdl python transform
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Pygame transform.laplacian preserves surface geometry Port / libsdl / usage-python3-pygame-r11-transform-laplacian-shape Passed

Calls transform.laplacian on a 16x12 uniform-fill surface and verifies the result keeps the same dimensions while collapsing the interior to zero gradient.

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usage
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python3-pygame
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0.00s
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usage sdl python transform
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Pygame Vector2.move_towards advances by fixed step toward target Port / libsdl / usage-python3-pygame-r11-vector2-move-towards Passed

Calls Vector2.move_towards from origin toward (10, 0) with step 3 and confirms the result is exactly (3, 0).

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usage
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python3-pygame
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0.00s
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usage sdl python vector
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Pygame draw.circle fills the center pixel with the requested color Port / libsdl / usage-python3-pygame-r12-draw-circle-fills-center-pixel Passed

Draws a filled circle of radius 4 centered at (8, 8) on a black 16x16 surface and asserts get_at at the center returns the requested fill color.

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usage
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python3-pygame
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0.00s
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usage sdl python draw
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Pygame draw.line paints both endpoint pixels with the line color Port / libsdl / usage-python3-pygame-r12-draw-line-endpoint-pixel Passed

Draws a horizontal line on a black surface from (2, 4) to (10, 4) and asserts get_at at both endpoints returns the line color while a pixel above the line stays black.

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usage
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python3-pygame
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0.00s
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usage sdl python draw line
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Pygame Font.size returns positive width and height for non-empty text Port / libsdl / usage-python3-pygame-r12-font-size-returns-positive Passed

Constructs the default Font at size 16 and asserts Font.size for a multi-character string returns positive integer width and height greater than zero.

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usage
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python3-pygame
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0.00s
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usage sdl python font
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Pygame image.frombuffer round-trips bytes back to the original pixels Port / libsdl / usage-python3-pygame-r12-image-frombuffer-roundtrip Passed

Builds a 2x2 RGB byte buffer, constructs a Surface via pygame.image.frombuffer, and asserts each pixel reads back to the matching RGB triple.

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usage
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python3-pygame
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0.00s
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usage sdl python image
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Pygame Mask.overlap returns None for disjoint mask regions Port / libsdl / usage-python3-pygame-r12-mask-overlap-disjoint Passed

Builds two filled 4x4 masks and calls overlap with an offset that places them in non-overlapping positions, asserting overlap returns None.

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Port
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usage
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python3-pygame
Duration
0.00s
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usage sdl python mask
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Pygame sprite.Group len reflects added and removed sprites Port / libsdl / usage-python3-pygame-r12-sprite-group-len Passed

Creates a Group, adds three Sprite instances, removes one, and asserts len(group) tracks the membership transitions correctly.

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usage
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python3-pygame
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0.00s
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usage sdl python sprite
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Pygame Surface.blit copies a pixel from a source surface to a destination Port / libsdl / usage-python3-pygame-r12-surface-blit-copy-pixel Passed

Creates a 4x4 source filled red and a 4x4 destination filled blue, blits the source at (0,0), and asserts the destination pixel matches red while a non-overlapping region remains blue.

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usage
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python3-pygame
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0.00s
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usage sdl python surface blit
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Pygame Surface set_at and get_at round-trip an RGBA pixel Port / libsdl / usage-python3-pygame-r12-surface-set-at-get-at-roundtrip Passed

Creates an SRCALPHA Surface, writes a known RGBA color with set_at at (3,2), and asserts get_at returns the same 4-tuple.

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usage sdl python surface
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Pygame transform.rotate by 90 degrees swaps width and height Port / libsdl / usage-python3-pygame-r12-transform-rotate-90-swaps-dims Passed

Rotates a 6x4 surface by 90 degrees with pygame.transform.rotate and asserts the resulting surface size is (4, 6).

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usage sdl python transform
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Pygame transform.scale produces a surface with the requested target size Port / libsdl / usage-python3-pygame-r12-transform-scale-target-size Passed

Calls pygame.transform.scale on a 4x4 surface to (16, 8) and asserts the returned surface get_size matches the target dimensions.

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usage sdl python transform
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Pygame cursors.compile encodes an 8x8 ASCII cursor into matching mask bytes Port / libsdl / usage-python3-pygame-r13-cursors-compile-arrow-shape Passed

Calls pygame.cursors.compile on an 8x8 ASCII cursor with both 'X' and '.' glyph rows, and asserts the returned data and mask sequences each contain exactly 8 byte entries (one per row of the 8-pixel-tall cursor).

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usage sdl python cursors
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Pygame event.post enqueues a custom event that event.get returns intact Port / libsdl / usage-python3-pygame-r13-event-post-get-roundtrip Passed

Allocates a custom event type via pygame.event.custom_type, posts an Event carrying a payload dict, and asserts event.get returns exactly one Event with the matching type and payload attribute.

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usage sdl python event
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Pygame key.get_pressed returns a sequence indexable by SDL scancodes Port / libsdl / usage-python3-pygame-r13-key-get-pressed-length Passed

Initializes a dummy display, calls pygame.event.pump and pygame.key.get_pressed, asserts the returned sequence has positive length and that probing a known scancode (K_a) does not raise and returns a boolean-ish value.

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usage sdl python key
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Pygame mixer.init reports a positive frequency under the dummy audio driver Port / libsdl / usage-python3-pygame-r13-mixer-init-with-dummy-driver Passed

Initializes pygame.mixer under SDL_AUDIODRIVER=dummy, asserts get_init returns a non-None tuple whose frequency is > 0 and channel count is in {1,2}, then quits the mixer cleanly.

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usage sdl python mixer
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Pygame Rect.clip returns the intersection of two overlapping rectangles Port / libsdl / usage-python3-pygame-r13-rect-clip-intersection Passed

Builds two overlapping rectangles, computes Rect.clip, and asserts the resulting Rect represents their intersection at the expected position and size.

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usage sdl python rect
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Pygame Rect.collidepoint includes the top-left corner and excludes the bottom-right Port / libsdl / usage-python3-pygame-r13-rect-collidepoint-edges Passed

Builds a Rect at (10,20) sized 30x40 and asserts collidepoint returns True for the top-left corner and an interior point, but False for the exclusive bottom-right corner per Pygame's half-open rect convention.

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usage sdl python rect
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Pygame Rect.inflate grows symmetrically around the original center Port / libsdl / usage-python3-pygame-r13-rect-inflate-grows-around-center Passed

Inflates a 10x10 Rect by (4,6), asserting the resulting size grew by the requested amounts and the center stayed the same as the source rectangle.

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usage sdl python rect
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Pygame Rect.union returns the bounding rectangle of two inputs Port / libsdl / usage-python3-pygame-r13-rect-union-bounding-box Passed

Builds two disjoint rectangles, calls Rect.union, and asserts the resulting rectangle spans both extents with the expected top-left corner and dimensions.

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usage sdl python rect
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Pygame Vector2.distance_to returns the Euclidean distance between two points Port / libsdl / usage-python3-pygame-r13-vector2-distance-to Passed

Builds Vector2(0,0) and Vector2(3,4), asserts distance_to returns 5.0 (3-4-5 triangle), and that distance_squared_to returns 25.0 for the same pair.

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usage sdl python vector
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Pygame Vector3 length and length_squared compute the 3D Euclidean norm Port / libsdl / usage-python3-pygame-r13-vector3-magnitude Passed

Builds Vector3(2,3,6), asserts length_squared returns 49.0 and length returns 7.0 (the 2-3-6-7 Pythagorean quadruple), and that the magnitude alias agrees with length.

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usage sdl python vector
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Pygame Color('red') exposes the canonical RGBA tuple (255, 0, 0, 255) Port / libsdl / usage-python3-pygame-r14-color-named-rgba-fields Passed

Constructs pygame.Color('red') and asserts the .r/.g/.b/.a fields are 255/0/0/255 respectively, and that tuple(color) equals (255, 0, 0, 255).

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usage sdl python color
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Pygame draw.aaline paints a non-background pixel at the start endpoint Port / libsdl / usage-python3-pygame-r14-draw-aaline-endpoint-painted Passed

Fills a 16x16 surface with black, draws an antialiased line from (2, 2) to (12, 12) in white via pygame.draw.aaline, and asserts the pixel at (2, 2) is no longer pure black (the AA line painted at least the starting endpoint).

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usage sdl python draw
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Pygame draw.rect with width=1 strokes the border but leaves the interior unfilled Port / libsdl / usage-python3-pygame-r14-draw-rect-stroked-outline Passed

Fills a 16x16 surface with black, draws a (255,0,0) stroked rectangle (4,4,8,8) with width=1 via pygame.draw.rect, and asserts the corner pixel is red while the interior pixel at (8, 8) remains black.

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usage sdl python draw
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Pygame font.Font(None, size).render returns a positively-sized Surface Port / libsdl / usage-python3-pygame-r14-font-render-default-produces-surface Passed

Initialises pygame.font, constructs Font(None, 18), renders the text 'r14' with antialias=True onto a black background, and asserts the returned Surface has positive width and height.

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usage sdl python font
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Pygame image.tostring + image.frombuffer round-trip preserves RGB pixels Port / libsdl / usage-python3-pygame-r14-image-tostring-frombuffer-roundtrip Passed

Builds a 3x2 surface with distinct per-pixel colours, exports it via pygame.image.tostring(format='RGB'), reconstructs a new surface via pygame.image.frombuffer with the same size and format, and asserts each pixel of the reconstructed surface matches the source pixel byte-for-byte.

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usage sdl python image
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Pygame Rect.normalize converts negative width/height to positive coordinates Port / libsdl / usage-python3-pygame-r14-rect-normalize-negative-dims Passed

Constructs pygame.Rect(10, 10, -4, -3), calls .normalize(), and asserts the resulting topleft is (6, 7) and size is (4, 3) — the rectangle is moved so its origin is the top-left and the dimensions are positive.

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usage sdl python rect
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Pygame Surface.subsurface shares pixel storage with the parent Port / libsdl / usage-python3-pygame-r14-surface-subsurface-shares-pixels Passed

Creates a 10x10 parent surface filled with black, slices a 4x4 subsurface at offset (2, 2), draws a single white pixel at the subsurface origin, and asserts the parent surface reads white at the corresponding parent coordinate (2, 2).

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usage sdl python surface
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Pygame transform.average_color returns the fill colour for a uniform surface Port / libsdl / usage-python3-pygame-r14-transform-average-color-uniform-fill Passed

Fills a 4x4 surface with (12, 34, 56) and asserts pygame.transform.average_color returns the matching RGB triple.

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usage sdl python transform color
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Pygame transform.flip preserves surface dimensions for both axes Port / libsdl / usage-python3-pygame-r14-transform-flip-preserves-shape Passed

Builds an 8x5 surface, calls pygame.transform.flip with flip_x=True/flip_y=False then with flip_x=False/flip_y=True, and asserts both flipped surfaces have the same (8, 5) size as the source.

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usage sdl python transform
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Pygame transform.smoothscale_by doubles surface dimensions with factor 2.0 Port / libsdl / usage-python3-pygame-r14-transform-smoothscale-by-doubles Passed

Builds a 4x3 RGB surface, calls pygame.transform.smoothscale_by with factor 2.0, and asserts the resulting surface size is (8, 6).

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usage sdl python transform
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Pygame Color.grayscale collapses RGB into a single luminance channel Port / libsdl / usage-python3-pygame-r15-color-grayscale-luminance Passed

Constructs pygame.Color(255, 0, 0) and calls .grayscale(), asserting the resulting Color has equal r, g, b channels (greyscale invariant) and an unchanged alpha of 255.

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usage sdl python color
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Pygame event.post then event.get returns the user-event with original attributes Port / libsdl / usage-python3-pygame-r15-event-post-custom-roundtrip Passed

Allocates a custom user event type via pygame.event.custom_type, posts an Event with attribute payload='r15', and asserts pygame.event.get returns at least one event matching the custom type whose payload attribute equals 'r15'.

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usage sdl python event
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Pygame font.Font.render returns a Surface whose size matches font.size Port / libsdl / usage-python3-pygame-r15-font-render-produces-surface-with-size Passed

Initializes pygame.font, builds the default Font at size 18, calls font.size('R15') for the expected dimensions and font.render('R15', True, white) for the actual surface, and asserts the rendered surface size matches the size() reading.

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usage sdl python font
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Pygame image.save then image.load round-trips a BMP surface byte-for-byte Port / libsdl / usage-python3-pygame-r15-image-save-load-bmp-roundtrip Passed

Builds a 4x3 surface, writes solid green pixels via fill, saves to BMP, reloads via image.load, and asserts the reloaded surface dimensions match and a probe pixel still reads (0, 200, 0).

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usage sdl python image
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Pygame Mask.fill sets every bit so count equals width * height Port / libsdl / usage-python3-pygame-r15-mask-fill-count-equals-area Passed

Constructs a pygame.Mask of size (7, 5), calls .fill(), and asserts .count() returns 35 (== 7 * 5), confirming all bits are set after fill.

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usage sdl python mask
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Pygame Rect.move returns a new Rect with the offset applied to topleft and unchanged size Port / libsdl / usage-python3-pygame-r15-rect-move-shifts-topleft Passed

Builds Rect(5, 6, 8, 9), calls .move(3, 4), and asserts the resulting Rect has topleft (8, 10), size (8, 9) and that the original rectangle is left unchanged at topleft (5, 6).

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usage sdl python rect
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Pygame sprite.Group reports len equal to the number of added sprites Port / libsdl / usage-python3-pygame-r15-sprite-group-add-len Passed

Constructs three pygame.sprite.Sprite instances, adds them to a sprite.Group, and asserts len(group) is 3 and that each sprite is reported as alive after add.

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usage sdl python sprite
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Pygame Surface.fill paints every probed pixel with the requested RGB color Port / libsdl / usage-python3-pygame-r15-surface-fill-solid-color Passed

Creates a 6x4 surface, calls fill((30, 60, 90)), and asserts get_at on three sampled pixels (corner, center, far corner) returns RGB (30, 60, 90) confirming a uniform fill.

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usage sdl python surface
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Pygame transform.scale resizes a surface to the requested target dimensions Port / libsdl / usage-python3-pygame-r15-transform-scale-target-dimensions Passed

Builds an 8x4 source surface, calls pygame.transform.scale(src, (16, 12)), and asserts the resulting surface has size exactly (16, 12), confirming the explicit target dimensions are honored.

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usage sdl python transform
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Pygame Vector2 addition adds components and preserves operand types Port / libsdl / usage-python3-pygame-r15-vector2-add-componentwise Passed

Constructs Vector2(3, 4) and Vector2(1, 2), computes their sum, and asserts the result has x=4.0 and y=6.0 with type Vector2; the source vectors retain their original components.

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usage sdl python vector
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Pygame Color constructed from the named string "red" reports RGB (255, 0, 0) Port / libsdl / usage-python3-pygame-r16-color-from-string-red Passed

Constructs pygame.Color("red") and asserts the resulting Color's (r, g, b) tuple equals (255, 0, 0) — pinning the named-color lookup path on Ubuntu 24.04 python3-pygame.

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usage sdl python color named
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Pygame display.set_mode under Xvfb returns a Surface with requested dimensions Port / libsdl / usage-python3-pygame-r16-display-set-mode-dimensions Passed

Calls pygame.display.set_mode((160, 120)) under xvfb-run and asserts the returned Surface reports get_size() == (160, 120) — exercising the live SDL display path rather than the dummy driver.

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usage sdl python display
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Pygame draw.rect paints the interior of a rect to the requested color Port / libsdl / usage-python3-pygame-r16-draw-rect-fills-region Passed

Creates a 16x16 Surface filled black, calls pygame.draw.rect with color (200, 50, 25) over a (4,4,8,8) rect, and asserts get_at on a center pixel of the painted region (e.g. (8, 8)) returns RGB (200, 50, 25).

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usage sdl python draw rect
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Pygame font.Font(None, 14).render("Ab") returns a Surface with positive area Port / libsdl / usage-python3-pygame-r16-font-render-surface-nontrivial Passed

Loads the default font at size 14, renders "Ab" with antialiasing off and color (255, 255, 255), and asserts the resulting Surface get_size() reports both width and height strictly greater than zero.

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usage sdl python font render
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Pygame image.save PNG then image.load round-trips a 5x7 Surface size Port / libsdl / usage-python3-pygame-r16-image-load-png-roundtrip-dims Passed

Builds a 5x7 Surface, saves as PNG, reloads it, and asserts the reloaded Surface get_size() is (5, 7) — pinning the PNG codec dimensions round trip, distinct from the BMP r15 round trip.

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usage sdl python image png
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Pygame image.tobytes then image.frombytes round-trips a small RGB Surface Port / libsdl / usage-python3-pygame-r16-image-tobytes-fromstring-roundtrip Passed

Builds a 4x3 RGB Surface with a known gradient, calls image.tobytes(surf, "RGB"), reconstructs via image.frombytes(data, (4,3), "RGB"), and asserts the reconstructed Surface get_at values match the original at three sampled pixels.

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usage sdl python image bytes
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Pygame math.Vector2(3,4) dot (5,6) equals the known value 39 Port / libsdl / usage-python3-pygame-r16-math-vector2-dot-known Passed

Computes pygame.math.Vector2(3, 4).dot(Vector2(5, 6)) and asserts the result is exactly 39.0 — pinning the dot-product implementation on a small integer example.

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usage sdl python vector2 dot
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Pygame sprite.Group add then empty zeroes the membership count Port / libsdl / usage-python3-pygame-r16-sprite-group-add-empty-count Passed

Creates three Sprite instances, adds them to a Group, asserts len(group) == 3, then calls group.empty() and asserts len(group) == 0 — pinning the empty()-clears-membership contract.

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usage sdl python sprite group
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Pygame transform.flip horizontal applied twice returns the same pixel values Port / libsdl / usage-python3-pygame-r16-transform-flip-horizontal-roundtrip Passed

Builds a 4x4 Surface with a known gradient, flips horizontally twice via transform.flip(surf, True, False), and asserts the doubly-flipped Surface has identical get_at values to the original at every pixel.

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usage sdl python transform flip
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Pygame transform.scale 2x produces a Surface with doubled dimensions Port / libsdl / usage-python3-pygame-r16-transform-scale-doubles-dims Passed

Builds an 8x4 Surface, calls pygame.transform.scale to (16, 8), and asserts the returned Surface reports get_size() == (16, 8) — pinning the explicit-size scale path.

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usage sdl python transform scale
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Pygame cursors.compile on a small bitmap returns a 2-tuple of bytes Port / libsdl / usage-python3-pygame-r17-cursors-compile-returns-2-tuple Passed

Calls pygame.cursors.compile on a small uniform-width string cursor and asserts the return is a tuple of length 2, pinning the documented (data, mask) return shape.

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usage sdl python cursors
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Pygame draw.line midpoint pixel readback matches the requested colour Port / libsdl / usage-python3-pygame-r17-draw-line-midpoint-pixel-readback Passed

Draws a horizontal line on a black 11x11 Surface and asserts Surface.get_at on the midpoint returns the requested colour, pinning the basic line rasterisation path through SDL2's renderer-less Surface drawing.

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usage sdl python draw
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Pygame font.SysFont falls back to default and returns a Font object Port / libsdl / usage-python3-pygame-r17-font-sysfont-fallback-returns-font Passed

Calls pygame.font.SysFont with a deliberately bogus family name and asserts the returned object is an instance of pygame.font.Font — exercising the system-font fallback path bundled with SDL_ttf.

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usage sdl python font
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Pygame image.save JPG round-trip preserves Surface dimensions Port / libsdl / usage-python3-pygame-r17-image-save-jpg-roundtrip-dims Passed

Creates an opaque RGB Surface, saves it as JPG via pygame.image.save, reloads it, and asserts get_size() matches the original — exercising the SDL_image JPG codec dimension fidelity.

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usage sdl python image jpg
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Pygame mouse.set_visible(False) returns 1 (the previous visible state) Port / libsdl / usage-python3-pygame-r17-mouse-set-visible-returns-previous-state Passed

Creates a display under xvfb-run, calls pygame.mouse.set_visible(False), and asserts the return equals 1 — pinning the SDL convention that set_visible returns the prior boolean state as an int.

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usage sdl python mouse
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Pygame PixelArray.replace swaps a colour and Surface.get_at confirms the change Port / libsdl / usage-python3-pygame-r17-pixelarray-replace-roundtrip Passed

Fills a Surface with a known colour, opens a PixelArray, replaces it with a new colour, and asserts Surface.get_at((0,0)) reports the new colour — exercising direct pixel rewrite through pygame's PixelArray wrapper.

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usage sdl python pixelarray
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Pygame Surface.blit applied twice yields the source colour at the centre Port / libsdl / usage-python3-pygame-r17-surface-blit-twice-center-matches Passed

Blits a 4x4 coloured Surface onto a 16x16 base at the same offset twice and asserts Surface.get_at on the centre of the blitted area returns the source colour, exercising cumulative blits through SDL2.

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usage sdl python blit
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Pygame Surface.set_alpha value is reflected by get_alpha Port / libsdl / usage-python3-pygame-r17-surface-set-alpha-getter-roundtrip Passed

Creates a Surface, calls set_alpha(128), and asserts get_alpha() returns 128, pinning the SDL alpha-property round trip via pygame.

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usage sdl python surface alpha
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Pygame Surface.subsurface within bounds returns the requested dimensions Port / libsdl / usage-python3-pygame-r17-surface-subsurface-roundtrip-dims Passed

Creates a 20x16 Surface, slices a (4,3)-(12,9) subsurface, and asserts get_size() returns (8, 6) — pinning the SDL-backed Surface region view dimensions.

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usage sdl python surface subsurface
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Pygame image.tostring with RGB format yields w*h*3 bytes Port / libsdl / usage-python3-pygame-r18-image-tostring-rgb-length-matches Passed

Builds an 8x6 Surface, calls pygame.image.tostring(surf, "RGB"), and asserts the byte length equals 8*6*3 — pinning the SDL-backed pixel serialisation length contract for the RGB format.

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usage sdl python image tostring r18
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Pygame Rect.collidepoint returns True for inside and False for outside Port / libsdl / usage-python3-pygame-r18-rect-collidepoint-inside-outside Passed

Builds a Rect at (10,20,30,40), asserts collidepoint((15,25)) is True and collidepoint((100,100)) is False, pinning the inclusive-left/exclusive-right Rect membership semantics on Ubuntu 24.04 pygame.

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usage sdl python rect collidepoint r18
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Pygame Rect.inflate expands width and height symmetrically Port / libsdl / usage-python3-pygame-r18-rect-inflate-grows-equally-each-side Passed

Inflates a Rect(10,20,30,40) by (10,20) and asserts the new rect is (5,10,40,60) — pinning that inflate distributes growth half on each side as documented.

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usage sdl python rect inflate r18
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Pygame Rect.move shifts position while preserving width and height Port / libsdl / usage-python3-pygame-r18-rect-move-preserves-size Passed

Moves a Rect(5,5,20,30) by (3,4) and asserts the result is (8,9,20,30), pinning that move returns a new Rect with shifted origin and unchanged size.

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usage sdl python rect move r18
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Pygame Rect.union produces the bounding rect covering both inputs Port / libsdl / usage-python3-pygame-r18-rect-union-spans-both-rects Passed

Computes Rect(0,0,10,10).union(Rect(5,5,20,20)) and asserts the union is (0,0,25,25), pinning the bounding-box union shape on Ubuntu 24.04 pygame.

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usage sdl python rect union r18
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Pygame Surface.fill colour reads back via get_at on multiple coordinates Port / libsdl / usage-python3-pygame-r18-surface-fill-then-get-at-roundtrip Passed

Fills a 6x6 Surface with (12,34,56) and asserts get_at returns the same RGB triple at three different coordinates, pinning the SDL surface fill + pixel readback round trip.

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python3-pygame
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usage sdl python surface fill get-at r18
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Pygame Surface.set_at writes a single pixel observable via get_at Port / libsdl / usage-python3-pygame-r18-surface-set-at-single-pixel-readback Passed

Fills an 8x8 Surface with a base colour, calls set_at((4,4),(200,100,50)) and asserts get_at((4,4)) returns the new colour while a neighbour at (4,5) keeps the base colour — pinning isolated pixel writes through SDL2.

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python3-pygame
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usage sdl python surface set-at r18
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Pygame time.Clock.tick returns a non-negative millisecond delta Port / libsdl / usage-python3-pygame-r18-time-clock-tick-returns-nonneg-ms Passed

Constructs a pygame.time.Clock and asserts the first tick(60) call returns a non-negative integer milliseconds-since-last-tick value, pinning the SDL-backed timer contract.

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usage sdl python time clock r18
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Pygame transform.flip horizontal mirrors a coloured-edge Surface Port / libsdl / usage-python3-pygame-r18-transform-flip-x-mirrors-pixels Passed

Sets the left column of a Surface to red, the right column to blue, calls pygame.transform.flip(s, True, False), and asserts the colours have swapped — pinning horizontal flip semantics through SDL2.

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usage sdl python transform flip r18
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Pygame transform.scale doubles Surface dimensions to the requested size Port / libsdl / usage-python3-pygame-r18-transform-scale-doubles-dims Passed

Scales a 5x4 Surface to (10,8) via pygame.transform.scale and asserts get_size returns (10,8), pinning the explicit-target-size scaling contract through SDL2.

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usage sdl python transform scale r18
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Pygame Color exposes r/g/b/a attributes in the expected channel order Port / libsdl / usage-python3-pygame-r19-color-rgb-channel-order Passed

Constructs pygame.Color(10,20,30,40) and asserts the .r, .g, .b, .a attributes are exactly 10, 20, 30, 40 respectively, pinning the documented channel-attribute order on Ubuntu 24.04 pygame.

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usage sdl python color channels r19
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Pygame image.save then image.load PNG preserves a sentinel pixel value Port / libsdl / usage-python3-pygame-r19-image-save-load-png-roundtrip-pixel Passed

Fills a 6x6 Surface with (42,84,168), saves to PNG via pygame.image.save, reloads via pygame.image.load, and asserts get_at(3,3) returns the same RGB triple, pinning the SDL_image PNG save/load round trip.

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python3-pygame
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usage sdl python image png roundtrip r19
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Pygame math.Vector2 dot product is zero for perpendicular vectors Port / libsdl / usage-python3-pygame-r19-math-vector2-dot-perpendicular Passed

Constructs Vector2(1,0) and Vector2(0,1) and asserts their dot product equals zero exactly, pinning the dot-product orthogonality result for axis-aligned unit vectors.

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usage sdl python math vector2 dot r19
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Pygame math.Vector2(3,4).length equals 5 by Pythagoras Port / libsdl / usage-python3-pygame-r19-math-vector2-length-pythagoras Passed

Constructs pygame.math.Vector2(3,4) and asserts length() returns 5.0 within 1e-9 tolerance, pinning the Euclidean magnitude computation in the vector module.

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usage sdl python math vector2 r19
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Pygame Rect.clamp keeps a smaller rect inside a larger bounding rect Port / libsdl / usage-python3-pygame-r19-rect-clamp-inside-larger-rect Passed

Calls Rect(100,100,10,10).clamp(Rect(0,0,50,50)) and asserts the clamped rect is positioned at (40,40,10,10), pinning the clamp-against-bounds semantics on Ubuntu 24.04 pygame.

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usage sdl python rect clamp r19
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Pygame Rect.contains reports True for a strictly enclosed Rect and False otherwise Port / libsdl / usage-python3-pygame-r19-rect-contains-strict-inside Passed

Builds an outer Rect(0,0,100,100) and asserts contains(Rect(10,10,50,50)) is True while contains(Rect(80,80,50,50)) is False, pinning the strict-inside Rect containment contract.

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usage sdl python rect contains r19
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Pygame sprite.Group reports len equal to the number of added sprites Port / libsdl / usage-python3-pygame-r19-sprite-group-add-and-len Passed

Creates three pygame.sprite.Sprite instances with image+rect, adds them to a Group, and asserts len(group) is 3 and all sprites appear in the group's sprites() list, pinning the sprite-group membership API.

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usage sdl python sprite group r19
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Pygame Surface.blit with source area selects only the requested subregion Port / libsdl / usage-python3-pygame-r19-surface-blit-area-source-subregion Passed

Fills two halves of an 8x4 source Surface (left red, right blue), blits onto a black destination with area=Rect(0,0,4,4) (left half only), and asserts the destination contains red and not blue, pinning the area-based subregion blit contract.

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usage sdl python surface blit area r19
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Pygame Surface.convert_alpha returns a SRCALPHA-flagged Surface Port / libsdl / usage-python3-pygame-r19-surface-convert-alpha-has-srcalpha Passed

Creates a display Surface on the dummy driver, calls convert_alpha on a freshly allocated Surface, and asserts the resulting Surface has the SRCALPHA flag bit set in get_flags, pinning the alpha-conversion contract.

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usage sdl python surface convert-alpha r19
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Pygame transform.rotate 90 degrees swaps a non-square Surface's dimensions Port / libsdl / usage-python3-pygame-r19-transform-rotate-90-swaps-dims Passed

Rotates a 4x10 Surface by 90 degrees via pygame.transform.rotate and asserts the resulting Surface size is (10,4), pinning the 90-degree axis-swap contract through SDL2.

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usage sdl python transform rotate r19
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Pygame mask.from_surface counts only opaque pixels as set Port / libsdl / usage-python3-pygame-r20-mask-from-surface-counts-set-pixels Passed

Builds a 4x4 Surface with per-pixel alpha, sets two pixels to fully-opaque white and the rest transparent, calls mask.from_surface, and asserts mask.count() returns exactly 2, confirming SDL-backed mask construction treats only sufficiently-opaque pixels as set.

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usage sdl python mask r20
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Pygame Vector2 normalize returns a unit-length vector Port / libsdl / usage-python3-pygame-r20-math-vector2-normalize-unit-length Passed

Constructs pygame.math.Vector2(3, 4), calls .normalize(), asserts the result has length 1.0 within 1e-9 and components 0.6 and 0.8 within 1e-9 each, confirming SDL-backed Vector2 normalization yields a unit vector preserving direction.

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usage sdl python math vector2 normalize r20
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Pygame math.Vector3 length equals 3D Pythagorean magnitude Port / libsdl / usage-python3-pygame-r20-math-vector3-length-pythagoras Passed

Constructs pygame.math.Vector3(2, 3, 6), asserts .length() equals 7.0 to within 1e-9 (since sqrt(4+9+36)==7), confirming SDL-backed Vector3 magnitude follows the 3D Pythagorean formula.

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usage sdl python math vector3 r20
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Pygame Rect.union returns the smallest rect enclosing two disjoint rects Port / libsdl / usage-python3-pygame-r20-rect-union-encloses-both Passed

Builds Rect(0, 0, 4, 4) and Rect(10, 6, 2, 3), calls .union, and asserts the result has left=0, top=0, right=12, bottom=9, exactly the bounding box of the inputs, confirming SDL-backed union covers both source rectangles.

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usage sdl python rect union r20
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Pygame Surface.fill with a rect argument fills only the specified region Port / libsdl / usage-python3-pygame-r20-surface-fill-rect-region-only Passed

Builds a 6x6 Surface initially filled with (0, 0, 0), then calls fill((255, 0, 0), pygame.Rect(2, 2, 2, 2)), asserts the pixel at (3, 3) is red and the pixel at (0, 0) remains black, confirming SDL-backed rect-bounded fill respects the supplied region.

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usage sdl python surface fill r20
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Pygame Surface with SRCALPHA flag reports 32-bit pixel depth Port / libsdl / usage-python3-pygame-r20-surface-get-bitsize-rgba-32 Passed

Constructs pygame.Surface((4, 4), pygame.SRCALPHA), and asserts get_bitsize() returns 32 and get_bytesize() returns 4, confirming SDL-backed per-pixel alpha surfaces default to a 32-bit ARGB/RGBA pixel format.

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usage sdl python surface bitsize r20
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Pygame Surface.subsurface shares pixel memory with the parent Port / libsdl / usage-python3-pygame-r20-surface-subsurface-shares-pixels Passed

Builds an 8x8 Surface filled with black, creates a 4x4 subsurface starting at (2, 2), writes a green pixel at (0, 0) in the subsurface, and asserts the parent's pixel at (2, 2) is now green, confirming SDL-backed subsurface aliases the parent's pixel buffer.

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usage sdl python surface subsurface r20
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Pygame time.get_ticks returns a non-decreasing monotonic millisecond counter Port / libsdl / usage-python3-pygame-r20-time-get-ticks-monotonic-nondecreasing Passed

Calls pygame.time.get_ticks twice with a short pygame.time.delay(20) between, and asserts the second reading is >= the first and the difference is at least 5 ms and at most 5000 ms, confirming SDL-backed millisecond timer is monotonic and roughly tracks wall time.

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usage sdl python time monotonic r20
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Pygame transform.flip horizontally applied twice restores the original pixel Port / libsdl / usage-python3-pygame-r20-transform-flip-horizontal-twice-identity Passed

Builds a 4x4 Surface, sets pixel (0, 1) to a unique color, calls transform.flip(surf, True, False) twice, and asserts the pixel at (0, 1) matches the original color, confirming the horizontal flip operation is its own inverse.

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usage sdl python transform flip r20
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Pygame transform.scale_by factor 2 doubles surface dimensions Port / libsdl / usage-python3-pygame-r20-transform-scale-by-two-doubles-dims Passed

Builds an 8x6 Surface and calls transform.scale_by(surf, 2.0) (or transform.scale with explicit (16, 12) target if scale_by is unavailable), asserting the returned Surface has width 16 and height 12, confirming SDL-backed proportional rescaling doubles both axes.

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usage sdl python transform scale r20
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Pygame draw.circle returns a dirty Rect with positive width and height Port / libsdl / usage-python3-pygame-r21-draw-aacircle-bounding-box-set Passed

Calls pygame.draw.circle on a black 32x32 Surface and asserts the returned dirty Rect has both width > 0 and height > 0 and intersects the surface area, pinning the SDL-backed circle drawing's dirty-rect reporting contract.

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usage sdl python draw circle dirty-rect r21
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Pygame image.tostring/fromstring RGBA round-trip preserves a sentinel pixel Port / libsdl / usage-python3-pygame-r21-image-tostring-fromstring-rgba-roundtrip Passed

Builds an 8x4 SRCALPHA Surface, paints a unique RGBA sentinel at (2,1), serializes via image.tostring(RGBA), deserializes via fromstring with the same dims, and asserts the sentinel pixel matches the original, pinning the SDL-backed RGBA byte serialization round-trip.

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usage sdl python image rgba roundtrip r21
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Pygame key.key_code('a') matches pygame.K_a and round-trips through key.name Port / libsdl / usage-python3-pygame-r21-key-name-roundtrip-via-key-code Passed

Calls pygame.key.key_code('a') and asserts it equals pygame.K_a, then calls pygame.key.name on that constant and asserts the returned name is "a", pinning the SDL keysym name<->code translation symmetry.

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usage sdl python key keycode r21
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Pygame mixer.Sound built from a bytes buffer reports a positive length in seconds Port / libsdl / usage-python3-pygame-r21-mixer-sound-array-length-positive Passed

Initializes pygame.mixer with the dummy driver, constructs a Sound from a synthesized PCM buffer, and asserts get_length() returns a strictly positive float, pinning the SDL-mixer-backed duration calculation under the headless audio driver.

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usage sdl python mixer sound r21
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Pygame Rect.collidedict returns the (key, value) pair of the first colliding rect Port / libsdl / usage-python3-pygame-r21-rect-collidedict-returns-pair Passed

Builds a probe Rect plus a dict whose keys are rect-style tuples and values are integer labels, calls collidedict with values=False, and asserts the returned tuple's key tuple identifies the overlapping rect, pinning the dict-traversal collision lookup behavior of the SDL-backed Rect helper.

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usage sdl python rect collidedict r21
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Pygame Rect.collidelist returns the index of the first colliding rect Port / libsdl / usage-python3-pygame-r21-rect-collidelist-returns-index Passed

Builds a probe Rect and a list of three candidate Rects where only the second overlaps the probe, calls collidelist, and asserts the returned index is exactly 1, pinning the first-match-wins semantics of the SDL-backed Rect collision helper.

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usage sdl python rect collidelist r21
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Pygame sprite.spritecollide(dokill=True) removes the colliding sprite from the group Port / libsdl / usage-python3-pygame-r21-sprite-spritecollide-kills-target Passed

Builds a probe Sprite and a Group with two sprites (one overlapping), calls spritecollide(probe, group, dokill=True), asserts the returned list length is exactly 1, and verifies the group's remaining size is 1 after the kill, pinning the SDL-backed sprite collision-and-remove semantics.

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usage sdl python sprite spritecollide r21
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Pygame Surface.blits applies a list of (source, dest) pairs in order Port / libsdl / usage-python3-pygame-r21-surface-blits-list-applies-each Passed

Builds a 6x6 target Surface and two distinct 2x2 source Surfaces; uses Surface.blits to draw the red source at (0,0) and the green source at (4,4) in a single call, then asserts the corresponding pixels reflect each source color, pinning batched blit ordering.

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usage sdl python surface blits r21
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Pygame transform.rotozoom with angle 0 and scale 2 doubles a surface's dimensions Port / libsdl / usage-python3-pygame-r21-transform-rotozoom-scale-doubles-dims Passed

Builds an 8x6 Surface, calls transform.rotozoom(surf, 0.0, 2.0), and asserts the result Surface has size (16, 12), pinning the SDL-backed rotozoom helper's pure-scale branch when the angle is zero.

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usage sdl python transform rotozoom r21
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Pygame Vector2.project onto x-axis returns the x-only component vector Port / libsdl / usage-python3-pygame-r21-vector2-project-onto-known-axis Passed

Constructs pygame.math.Vector2(3, 4) and projects it onto Vector2(1, 0), asserting the result is approximately (3.0, 0.0), pinning the vector projection helper provided by pygame's SDL-backed math module.

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usage sdl python vector2 project r21
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Pygame Color HSVA roundtrip Port / libsdl / usage-python3-pygame-r9-color-hsv-roundtrip Passed

Constructs a pygame.Color from an RGB triple, sets its hsva property, and verifies the resulting RGB roundtrips within rounding tolerance.

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usage sdl python
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Pygame draw.line endpoints colored Port / libsdl / usage-python3-pygame-r9-draw-line-pixels Passed

Draws a horizontal line via pygame.draw.line and verifies the start, middle, and end pixels carry the requested color.

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usage sdl python
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Pygame draw.rect outline width Port / libsdl / usage-python3-pygame-r9-draw-rect-thickness Passed

Draws a rectangle outline with width=2 and verifies the interior pixels remain background while edge pixels are the requested color.

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usage sdl python
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Pygame image tobytes/frombytes roundtrip Port / libsdl / usage-python3-pygame-r9-image-tobytes-roundtrip Passed

Serializes a small surface via pygame.image.tobytes(RGB), reconstructs it via frombytes, and verifies pixel equality.

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usage sdl python
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Pygame mask.from_surface counts opaque pixels Port / libsdl / usage-python3-pygame-r9-mask-from-surface Passed

Builds a translucent surface with a single opaque rectangle and verifies pygame.mask.from_surface produces a mask whose count equals the opaque pixel count.

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usage sdl python
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Pygame mask overlap_area counts intersection Port / libsdl / usage-python3-pygame-r9-mask-overlap-area Passed

Builds two pygame.mask.Mask objects and verifies overlap_area on a known offset returns the expected pixel count.

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usage sdl python
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Pygame Surface.blit area sub-rectangle Port / libsdl / usage-python3-pygame-r9-surface-blit-area Passed

Blits a sub-rect of a source surface onto a destination and verifies pixels at the destination match the source's sub-rect contents.

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usage sdl python
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Pygame Surface.fill BLEND_ADD saturates Port / libsdl / usage-python3-pygame-r9-surface-fill-blendadd Passed

Fills a surface initialized with (100, 50, 25) using BLEND_ADD with (10, 60, 250) and verifies channel-wise additive saturation behaves as expected.

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usage sdl python
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Pygame Surface bitsize variants Port / libsdl / usage-python3-pygame-r9-surface-get-bitsize Passed

Creates Surfaces with explicit depths and SRCALPHA flag and verifies get_bitsize / get_bytesize match expected values.

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usage sdl python
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Pygame Clock.tick reports elapsed ms Port / libsdl / usage-python3-pygame-r9-time-clock-tick Passed

Calls pygame.time.Clock().tick() across two frames and verifies the returned millisecond delta is a non-negative integer.

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usage sdl python
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pygame rect clamp_ip Port / libsdl / usage-python3-pygame-rect-clamp-ip Passed

Clamps a pygame Rect that pokes past an outer rectangle and verifies the clamped rectangle stays within the outer bounds.

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usage
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pygame rectangle clamp Port / libsdl / usage-python3-pygame-rect-clamp Passed

Exercises pygame rectangle clamp through a dependent-client usage scenario.

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usage
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Pygame rect clip Port / libsdl / usage-python3-pygame-rect-clip Passed

Intersects two Pygame rectangles and verifies the clipped rectangle dimensions.

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usage sdl python
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pygame Rect.collidedict and collidedictall Port / libsdl / usage-python3-pygame-rect-collidedict Passed

Builds a dict whose values are pygame.Rect (use_values=1 mode) and verifies Rect.collidedict returns one overlapping entry and Rect.collidedictall returns every overlapping label.

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usage rect
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Pygame Rect collidepoint Port / libsdl / usage-python3-pygame-rect-collidepoint Passed

Exercises pygame.Rect.collidepoint with interior, edge, and exterior points and verifies the documented half-open semantics on the right and bottom edges.

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Pygame Rect colliderect Port / libsdl / usage-python3-pygame-rect-colliderect Passed

Verifies pygame.Rect.colliderect reports overlap for intersecting rectangles and rejects strictly disjoint ones.

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usage sdl python
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Pygame rect collision Port / libsdl / usage-python3-pygame-rect-collision Passed

Uses Pygame Rect collision helpers with the SDL video driver in dummy mode.

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usage sdl python
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pygame rect contains Port / libsdl / usage-python3-pygame-rect-contains Passed

Calls pygame Rect.contains with a fully enclosed rectangle and verifies the outer reports containment while the inner does not contain the outer.

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pygame Rect copy independence Port / libsdl / usage-python3-pygame-rect-copy Passed

Copies a pygame.Rect via Rect.copy(), mutates the copy in place, and verifies the original Rect remains untouched and the two compare unequal afterwards.

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pygame rect fit Port / libsdl / usage-python3-pygame-rect-fit Passed

Exercises pygame rect fit through a dependent-client usage scenario.

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usage
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pygame rect inflate_ip Port / libsdl / usage-python3-pygame-rect-inflate-ip Passed

Calls pygame Rect.inflate_ip with positive deltas and verifies the rectangle grows around its center while preserving the center point.

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Pygame rect inflate keeps center Port / libsdl / usage-python3-pygame-rect-inflate-keep-center Passed

Inflates a Pygame Rect by a positive delta and verifies the new size grew while the center stayed put.

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usage rect python
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pygame rect move ip Port / libsdl / usage-python3-pygame-rect-move-ip Passed

Mutates a pygame Rect in place with move_ip and verifies the translated top-left coordinates.

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Pygame rect move translation Port / libsdl / usage-python3-pygame-rect-move-translation Passed

Translates a Pygame Rect via move() and confirms the original rect is unchanged while the result is shifted.

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usage rect python
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pygame rect normalize Port / libsdl / usage-python3-pygame-rect-normalize Passed

Exercises pygame rect normalize through a dependent-client usage scenario.

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pygame Rect scale_by float factor Port / libsdl / usage-python3-pygame-rect-scale-by Passed

Calls pygame.Rect.scale_by with a float factor and verifies the returned Rect grows around its centre while leaving the original Rect untouched.

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usage
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Pygame rect union Port / libsdl / usage-python3-pygame-rect-union Passed

Unions two Pygame Rect values and verifies the combined rectangle dimensions.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame Rect unionall Port / libsdl / usage-python3-pygame-rect-unionall Passed

Builds a list of disjoint pygame.Rect instances and verifies unionall returns the smallest bounding rectangle that encloses every member.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame sprite collide rect Port / libsdl / usage-python3-pygame-sprite-collide-rect-batch11 Passed

Checks rectangle collision between two pygame Sprite instances.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame sprite group add and remove Port / libsdl / usage-python3-pygame-sprite-group-add-remove Passed

Adds three Pygame sprites to a Group, removes one, and verifies the membership and ordering returned by sprites().

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sprite python
Log

            
Pygame sprite group membership Port / libsdl / usage-python3-pygame-sprite-group-membership Passed

Builds a pygame.sprite.Group, exercises add/remove/has, and verifies sprite count and iteration order before and after removal.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame subsurface size Port / libsdl / usage-python3-pygame-subsurface-size Passed

Exercises pygame subsurface size through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame Surface bitsize and bytesize Port / libsdl / usage-python3-pygame-surface-bitsize-bytesize Passed

Creates Pygame surfaces at requested depths (8, 16, 32) and confirms Surface.get_bitsize and Surface.get_bytesize report consistent values whose ratio equals 8 bits per byte.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame surface blit additive blend Port / libsdl / usage-python3-pygame-surface-blend-add Passed

Blits one surface onto another with BLEND_RGB_ADD, saves the result to BMP, verifies the BM signature, and confirms the destination pixel matches the additive sum clamped at 255.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame Surface.blit BLEND_RGBA_MULT mode Port / libsdl / usage-python3-pygame-surface-blit-special-flags Passed

Blits a half-intensity gray surface onto a colored destination using the BLEND_RGBA_MULT special flag and verifies each output channel equals the integer-divided product of source and destination per pygame multiply blend semantics.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage surface
Log

            
Pygame surface blit subregion Port / libsdl / usage-python3-pygame-surface-blit-subregion Passed

Blits a sub-rectangle of one Pygame surface onto another using the area argument and verifies pixels inside and outside the copied region.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame surface bounding rect Port / libsdl / usage-python3-pygame-surface-bounding-rect Passed

Exercises pygame surface bounding rect through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame surface clip fill Port / libsdl / usage-python3-pygame-surface-clip-fill Passed

Sets a pygame surface clip rectangle, fills through that clip, and verifies only pixels inside the clip region change color.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame surface color key Port / libsdl / usage-python3-pygame-surface-colorkey Passed

Exercises pygame surface color key through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame surface convert and convert_alpha Port / libsdl / usage-python3-pygame-surface-convert-alpha Passed

Creates a Pygame surface, hides the prompt, switches between convert and convert_alpha pixel formats, and verifies the alpha-converted surface reports per-pixel alpha bits.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame surface copy Port / libsdl / usage-python3-pygame-surface-copy Passed

Copies a Pygame surface and verifies the copied pixel data matches the original.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame surface fill rect Port / libsdl / usage-python3-pygame-surface-fill-rect Passed

Fills a clipped rectangle on a pygame surface and verifies both the returned filled area and painted pixel color.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame surface fill Port / libsdl / usage-python3-pygame-surface-fill Passed

Uses Pygame to run SDL surface fill behavior.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame Surface get_alpha defaults Port / libsdl / usage-python3-pygame-surface-get-alpha-default Passed

Verifies the default alpha values reported by Surface.get_alpha() for an opaque RGB surface and an SRCALPHA surface freshly created from pygame.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame surface get_buffer raw Port / libsdl / usage-python3-pygame-surface-get-buffer-raw Passed

Reads a Surface's raw pixel buffer via Surface.get_buffer().raw and verifies its length matches pitch*height for the surface format.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Surface get_flags SRCALPHA Port / libsdl / usage-python3-pygame-surface-get-flags-srcalpha Passed

Creates a Surface with the SRCALPHA flag and confirms Surface.get_flags() reports the flag bit while a plain surface created without the flag does not.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame Surface get_pitch byte alignment Port / libsdl / usage-python3-pygame-surface-get-pitch Passed

Creates a small pygame.Surface and verifies Surface.get_pitch() reports a byte-stride consistent with width times bytesize, padded for SDL row alignment.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame surface lock state Port / libsdl / usage-python3-pygame-surface-lock-state-batch11 Passed

Locks and unlocks a pygame Surface and verifies the lock state transitions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame surface lock unlock pair Port / libsdl / usage-python3-pygame-surface-lock-unlock Passed

Performs an explicit pygame.Surface.lock/unlock pair, verifying get_locked transitions correctly across the call boundary on a fresh Surface.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame surface map rgb Port / libsdl / usage-python3-pygame-surface-map-rgb Passed

Exercises pygame surface map rgb through a dependent-client usage scenario.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame surface scroll Port / libsdl / usage-python3-pygame-surface-scroll Passed

Scrolls a Pygame surface and verifies a previously painted pixel moves to the expected location.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Surface set_alpha Port / libsdl / usage-python3-pygame-surface-set-alpha Passed

Calls Surface.set_alpha on an SRCALPHA surface with a range of values, confirming Surface.get_alpha reports the most recently configured alpha after each call.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame Surface set_at and get_at Port / libsdl / usage-python3-pygame-surface-set-at-get-at Passed

Writes individual pixels via Pygame Surface.set_at and reads them back via get_at to confirm the SDL pixel addressing matches.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage surface python
Log

            
pygame surface set_colorkey Port / libsdl / usage-python3-pygame-surface-set-colorkey Passed

Configures a colorkey on a pygame surface and verifies get_colorkey returns the same RGB triple that was set.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame surface subsurface Port / libsdl / usage-python3-pygame-surface-subsurface Passed

Creates a pygame subsurface and verifies the subregion preserves the parent fill color and reports the requested smaller size.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame surfarray.pixels3d numpy roundtrip Port / libsdl / usage-python3-pygame-surfarray-pixels3d-roundtrip Passed

Locks a pygame surface through surfarray.pixels3d, mutates pixels via numpy slicing, then reads the values back through Surface.get_at to confirm the in-place edit landed and saves the result as BMP.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame surfarray view Port / libsdl / usage-python3-pygame-surfarray Passed

Reads surface pixel data through Pygame surfarray and checks array shape.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame clock busy loop Port / libsdl / usage-python3-pygame-time-busy-loop-batch11 Passed

Ticks a pygame Clock with tick_busy_loop under the dummy SDL drivers.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame time delay Port / libsdl / usage-python3-pygame-time-delay Passed

Runs a short Pygame time delay and verifies elapsed ticks are monotonic.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame time wait Port / libsdl / usage-python3-pygame-time-wait Passed

Exercises pygame time wait through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame timer event Port / libsdl / usage-python3-pygame-timer-event Passed

Schedules a one-shot timer event in Pygame and verifies the expected user event arrives.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame transform average color Port / libsdl / usage-python3-pygame-transform-average-color Passed

Computes the average color of a uniformly painted pygame surface and verifies the returned RGB tuple matches the fill color.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame transform chop Port / libsdl / usage-python3-pygame-transform-chop Passed

Removes a vertical strip from a surface with pygame.transform.chop and verifies the resulting surface dimensions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
pygame transform flip Port / libsdl / usage-python3-pygame-transform-flip-batch11 Passed

Flips a pygame Surface horizontally and checks pixel placement.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage pygame sdl
Log

            
Pygame transform flip vertical Port / libsdl / usage-python3-pygame-transform-flip-vertical Passed

Flips a Pygame surface vertically via pygame.transform.flip(False, True) and confirms the top and bottom rows are swapped.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame flips surface Port / libsdl / usage-python3-pygame-transform-flip Passed

Flips a Pygame surface and verifies the output dimensions remain stable.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame transform grayscale Port / libsdl / usage-python3-pygame-transform-grayscale Passed

Applies pygame.transform.grayscale to a colored surface and verifies the output pixel has equal R, G, and B channels.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame PixelArray inversion preserves dimensions and inverts pixel values Port / libsdl / usage-python3-pygame-transform-invert Passed

Inverts every pixel of a Surface via pygame.PixelArray indexing (255 - r, 255 - g, 255 - b) since pygame 2.5 has no transform.invert; verifies the result has the same dimensions, the originally bright (240, 240, 240) pixel becomes (15, 15, 15) within tolerance, and a black pixel becomes (255, 255, 255).

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame rotates surface Port / libsdl / usage-python3-pygame-transform-rotate Passed

Rotates a Pygame surface and checks the output dimensions.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame transform rotozoom Port / libsdl / usage-python3-pygame-transform-rotozoom Passed

Applies pygame.transform.rotozoom with a scale factor of two and verifies the resulting surface dimensions double exactly.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame transform scale_by float factor Port / libsdl / usage-python3-pygame-transform-scale-by-float Passed

Scales a Pygame surface using pygame.transform.scale_by with a float factor and verifies the resulting integer dimensions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame transform scale Port / libsdl / usage-python3-pygame-transform-scale Passed

Uses Pygame to run SDL transform scale behavior.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage headless python
Log

            
pygame transform scale2x Port / libsdl / usage-python3-pygame-transform-scale2x Passed

Exercises pygame transform scale2x through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame transform smoothscale_by factor Port / libsdl / usage-python3-pygame-transform-smoothscale-by Passed

Resizes a pygame surface using transform.smoothscale_by with a fractional factor, saves the result as BMP, checks the BM magic, and asserts the new dimensions.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame smoothscale transform Port / libsdl / usage-python3-pygame-transform-smoothscale Passed

Resizes a Pygame surface with smoothscale and verifies the transformed dimensions.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
Pygame transform laplacian highlights edge pixels Port / libsdl / usage-python3-pygame-transform-solid-overlay Passed

Applies pygame.transform.laplacian to a Surface that contains a single solid block (pygame 2.5 has no transform.solid_overlay) and verifies the result has matching dimensions, that interior block pixels collapse toward zero (no local edge), and that pixels along the block boundary report a non-zero edge response.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame transform threshold Port / libsdl / usage-python3-pygame-transform-threshold Passed

Uses pygame.transform.threshold against a known reference colour to count matching pixels on a tiny surface and verifies the returned match count equals the seeded pixels.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame Vector2 angle_to Port / libsdl / usage-python3-pygame-vector2-angle-to Passed

Computes the signed angle between two pygame.math.Vector2 instances using angle_to and verifies the result equals 90 degrees within a small tolerance.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage sdl python
Log

            
pygame Vector2 clamp_magnitude Port / libsdl / usage-python3-pygame-vector2-clamp-magnitude Passed

Calls pygame.math.Vector2.clamp_magnitude with a max less than the current length and verifies the resulting vector keeps direction while its length matches the requested cap.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage
Log

            
Pygame Vector2 distance and reflect Port / libsdl / usage-python3-pygame-vector2-distance-reflect Passed

Validates pygame.math.Vector2 distance_to, normalize, and reflect operations against analytically known results.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame Vector2 dot product Port / libsdl / usage-python3-pygame-vector2-dot-product Passed

Computes a pygame Vector2 dot product and verifies the expected scalar result.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame Vector2 elementwise multiplication Port / libsdl / usage-python3-pygame-vector2-elementwise Passed

Multiplies two pygame.math.Vector2 instances component-wise via the elementwise() proxy and verifies each component matches the per-axis product.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame vector2 length Port / libsdl / usage-python3-pygame-vector2-length Passed

Exercises pygame vector2 length through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
Pygame Vector2 lerp Port / libsdl / usage-python3-pygame-vector2-lerp Passed

Linearly interpolates between two pygame.math.Vector2 instances at t=0, t=1, and t=0.25 and verifies each result matches the analytical formula.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame Vector2 magnitude Port / libsdl / usage-python3-pygame-vector2-magnitude Passed

Computes the magnitude and length of a pygame Vector2(3, 4) and verifies both methods return five.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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pygame Vector2 rotate Port / libsdl / usage-python3-pygame-vector2-rotate Passed

Exercises pygame vector2 rotate through a dependent-client usage scenario.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame Vector3 cross product Port / libsdl / usage-python3-pygame-vector3-cross Passed

Computes the pygame Vector3 cross product of unit X and unit Y and verifies the result equals the unit Z basis vector.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
Log

            
pygame Vector3 dot product Port / libsdl / usage-python3-pygame-vector3-dot Passed

Computes pygame.math.Vector3.dot for orthogonal and parallel pairs and verifies the scalar matches the analytical sum of component products.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame Vector3 normalize Port / libsdl / usage-python3-pygame-vector3-normalize Passed

Normalizes a pygame.math.Vector3 and verifies the result has unit length while the original vector is left unchanged.

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Port
Kind
usage
Client
python3-pygame
Duration
0.00s
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usage
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Pygame xvfb display Port / libsdl / usage-python3-pygame-xvfb-display Passed

Uses Pygame to run SDL xvfb display behavior.

Run
Port
Kind
usage
Client
python3-pygame
Duration
0.00s
Tags
usage gui python
Log

            
CVE-2017-2888 libsdl regression Port / libsdl / cve-2017-2888 Passed

Asserts that SDL_CreateRGBSurface refuses dimensions whose width*height*bpp arithmetic would overflow, returning NULL with an SDL_GetError diagnostic instead of under-allocating a surface that later triggers a buffer overflow.

Run
Port
Kind
regression
Client
none
Duration
0.00s
Tags
regression cve surface integer-overflow
Log

            
CVE-2019-13626 libsdl regression Port / libsdl / cve-2019-13626 Passed

Asserts that SDL_LoadWAV refuses a crafted IMA ADPCM .wav whose fact-chunk sample count and block-align values would have driven the formerly-vulnerable IMA_ADPCM_decode arithmetic into a heap over-read; SDL must reject the file with an SDL_GetError diagnostic instead of crashing.

Run
Port
Kind
regression
Client
none
Duration
0.00s
Tags
regression cve audio wav adpcm
Log

            
CVE-2020-14409 libsdl regression Port / libsdl / cve-2020-14409 Passed

Asserts that SDL_LoadBMP_RW refuses a crafted BMP whose width and height both pin near INT_MAX, returning NULL with an SDL_GetError diagnostic rather than wrapping the surface size arithmetic and under-allocating.

Run
Port
Kind
regression
Client
none
Duration
0.00s
Tags
regression cve bmp integer-overflow
Log